Reston, United States
Server infrastructure for Game Development in Reston
Most Game Development outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a medium Game Development business in Reston that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Reston. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Reston is closest to New York. Every marker costs the same per month.
Show all 24 locations and distances from Reston ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| New York, United States | 214 miles | 5–10 ms |
| Toronto, Canada | 341 miles | 8–16 ms |
| Atlanta, United States | 532 miles | 13–26 ms |
| Chicago, United States | 577 miles | 14–28 ms |
| Miami, United States | 927 miles | 22–45 ms |
| Dallas, United States | 1,167 miles | 28–56 ms |
| Los Angeles, United States | 2,277 miles | 55–110 ms |
| Seattle, United States | 2,305 miles | 56–111 ms |
| Santa Clara, United States | 2,402 miles | 58–116 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 3,674 miles | 89–177 ms |
| Madrid, Spain | 3,796 miles | 92–183 ms |
| Amsterdam, The Netherlands | 3,855 miles | 93–186 ms |
| Frankfurt, Germany | 4,067 miles | 98–196 ms |
| Stockholm, Sweden | 4,129 miles | 100–199 ms |
| Milan, Italy | 4,231 miles | 102–204 ms |
| Bucharest, Romania | 4,966 miles | 120–240 ms |
| Tel Aviv, Israel | 5,878 miles | 142–284 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,765 miles | 163–327 ms |
| Delhi NCR, India | 7,496 miles | 181–362 ms |
| Mumbai, India | 7,988 miles | 193–386 ms |
| Kolkata, India | 8,085 miles | 195–390 ms |
| Hong Kong, China | 8,137 miles | 196–393 ms |
| Singapore | 9,650 miles | 233–466 ms |
| Sydney, Australia | 9,746 miles | 235–471 ms |
Distances are from Reston. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Reston
The closest of our 24 data centres to Reston is New York, about 214 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Reston has a population of about 58,404, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Reston
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Reston | Estimated round trip |
|---|---|---|
| New Yorkamericas | 214 miles | 5–10 ms |
| Torontoamericas | 341 miles | 8–16 ms |
| Atlantaamericas | 532 miles | 13–26 ms |
Reston sits in Virginia, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Reston — FAQs
What size server does a Game Development business in Reston, VA need?
Where would the server for my Reston, VA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Reston
Same city, different workload.