Gaming

Server infrastructure for Game Development

Sized from the workload rather than sold as a plan name: what Game Development actually run, what that needs, and which tier it belongs on.

Recommended builds by size

Three sizes of operation, each sized from an assumed traffic figure.

Small

1–10 people · ~5,000 visits a month


VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage

A single site or team, with traffic that arrives in a predictable working-hours pattern.

Medium

11–50 people · ~50,000 visits a month


VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage

A growing business running several systems, where an outage now costs real money.

Large

51+ people · ~500,000 visits a month


Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage

Multiple sites or a busy platform, with traffic that spikes and an obligation to stay up.

Which tiers suit Game Development

InfrastructureVerdictWhy
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Game Development hosting by city

Each page names the closest of our 24 data centres and how far away it actually is.

Related industries

Game Development hosting — FAQs

What server specification do Game Development usually need?
It depends on volume more than on the industry. A medium-sized operation working from about 50,000 visits a month lands around 4 cores, 48 GB of memory and 4000 GB of storage.
How were these figures worked out?
From an assumed traffic level, the number of requests each page makes, and how much data the application keeps warm — then rounded up to a build we actually sell. They are assumptions stated out loud rather than measurements of your business.
Can we change size later?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address.