Oakton, United States

Server infrastructure for Game Development in Oakton

Infrastructure for Game Development is a question of matching the machine to the application, then putting it near the people using it. For a medium Game Development business in Oakton that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.

Choose your infrastructure → From $938.65 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Oakton and its closest data centre Oakton joined by a link to the New York data centre, 216 miles away. Oakton New York New York, United States
216 miles from Oakton
5–10 ms estimated round trip

Estimated from fibre distance, not measured from Oakton. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.6 req/sec at peak
  • 32 GB working set
  • 300 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with New York marked as the closest to Oakton. New York Oakton

Oakton is closest to New York. Every marker costs the same per month.

Show all 24 locations and distances from Oakton ▾
Location Distance Est. round trip
Americas · 9 locations
New York, United States 216 miles 5–10 ms
Toronto, Canada 347 miles 8–17 ms
Atlanta, United States 530 miles 13–26 ms
Chicago, United States 581 miles 14–28 ms
Miami, United States 922 miles 22–45 ms
Dallas, United States 1,168 miles 28–56 ms
Los Angeles, United States 2,280 miles 55–110 ms
Seattle, United States 2,310 miles 56–112 ms
Santa Clara, United States 2,405 miles 58–116 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 3,677 miles 89–178 ms
Madrid, Spain 3,796 miles 92–183 ms
Amsterdam, The Netherlands 3,858 miles 93–186 ms
Frankfurt, Germany 4,069 miles 98–196 ms
Stockholm, Sweden 4,133 miles 100–200 ms
Milan, Italy 4,233 miles 102–204 ms
Bucharest, Romania 4,968 miles 120–240 ms
Tel Aviv, Israel 5,880 miles 142–284 ms
Asia-Pacific · 7 locations
Tokyo, Japan 6,772 miles 163–327 ms
Delhi NCR, India 7,501 miles 181–362 ms
Mumbai, India 7,992 miles 193–386 ms
Kolkata, India 8,091 miles 195–391 ms
Hong Kong, China 8,144 miles 197–393 ms
Singapore 9,656 miles 233–466 ms
Sydney, Australia 9,748 miles 235–471 ms

Distances are from Oakton. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Oakton

The closest of our 24 data centres to Oakton is New York, about 216 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.

Oakton has a population of about 34,166, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Oakton

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Oakton Estimated round trip
New Yorkamericas 216 miles 5–10 ms
Torontoamericas 347 miles 8–17 ms
Atlantaamericas 530 miles 13–26 ms

Oakton sits in Virginia, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.

Game Development hosting in Oakton — FAQs

What size server does a Game Development business in Oakton, VA need?
Working from about 50,000 visits a month, we would start at 4 cores, 48 GB of memory and 4000 GB of storage on VDS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Oakton, VA business actually run?
The closest of our 24 data centres to Oakton, VA is , about 347 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Oakton

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.