Delaware, United States
Server infrastructure for Game Server Hosting in Delaware
Sizing infrastructure for Game Server Hosting starts with the workload, then works back to cores, memory and disk. For a small Game Server Hosting business in Delaware that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Delaware. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Server Hosting Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.3 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Game Server Hosting
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.9 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Game Server Hosting
51+ people · ~500,000 visits a month
$479.65 USD USD
per month · VDS
- 6 Cores
- 48 GB RAM
- 350 GB storage
- Managed
About 28.9 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Server Hosting size up this way
Working from about 5,000 visits a month and roughly 5,000 requests a day, peaks run about 5× the average hour, so the build is sized for the busiest moment rather than the typical one; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.3 req/sec at peak
- 2.1 GB working set
- 2 GB/month growth
- Linux
Which tiers suit Game Server Hosting
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Game Server Hosting workloads you can host
Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven.
- Game server instances
- Tick loop & state sync
- Voice chat relay
- Mod & map storage
- Anti-cheat
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Delaware is closest to New York. Every marker costs the same per month.
Show all 24 locations and distances from Delaware ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| New York, United States | 119 miles | 3–6 ms |
| Toronto, Canada | 344 miles | 8–17 ms |
| Atlanta, United States | 628 miles | 15–30 ms |
| Chicago, United States | 648 miles | 16–31 ms |
| Miami, United States | 987 miles | 24–48 ms |
| Dallas, United States | 1,265 miles | 31–61 ms |
| Seattle, United States | 2,365 miles | 57–114 ms |
| Los Angeles, United States | 2,365 miles | 57–114 ms |
| Santa Clara, United States | 2,483 miles | 60–120 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 3,580 miles | 86–173 ms |
| Madrid, Spain | 3,697 miles | 89–178 ms |
| Amsterdam, The Netherlands | 3,762 miles | 91–182 ms |
| Frankfurt, Germany | 3,973 miles | 96–192 ms |
| Stockholm, Sweden | 4,044 miles | 98–195 ms |
| Milan, Italy | 4,134 miles | 100–200 ms |
| Bucharest, Romania | 4,872 miles | 118–235 ms |
| Tel Aviv, Israel | 5,782 miles | 140–279 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,775 miles | 164–327 ms |
| Delhi NCR, India | 7,424 miles | 179–358 ms |
| Mumbai, India | 7,906 miles | 191–382 ms |
| Kolkata, India | 8,023 miles | 194–387 ms |
| Hong Kong, China | 8,117 miles | 196–392 ms |
| Singapore | 9,612 miles | 232–464 ms |
| Sydney, Australia | 9,842 miles | 238–475 ms |
Distances are from Delaware. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Server Hosting in Delaware
The closest of our 24 data centres to Delaware is New York, about 119 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.
Delaware has a population of about 1,741, which is why the small build above is the one most likely to fit a Game Server Hosting business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Delaware
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Delaware | Estimated round trip |
|---|---|---|
| New Yorkamericas | 119 miles | 3–6 ms |
| Torontoamericas | 344 miles | 8–17 ms |
| Atlantaamericas | 628 miles | 15–30 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Game Server Hosting hosting in Delaware — FAQs
What size server does a Game Server Hosting business in Delaware need?
Where would the server for my Delaware business actually run?
Is a VPS enough for Game Server Hosting, or do we need a dedicated server?
Can you host game server instances for us?
Can we start smaller and grow?
Other industries in Delaware
Same city, different workload.
Game Server Hosting hosting nearby
The same workload, in the nearest cities.