Bear, United States
Server infrastructure for Game Server Hosting in Bear
The right server for Game Server Hosting is decided by the work it has to do, not by the size of the plan you happen to land on. For a small Game Server Hosting business in Bear that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Bear. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Server Hosting Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.3 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Game Server Hosting
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.9 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Game Server Hosting
51+ people · ~500,000 visits a month
$479.65 USD USD
per month · VDS
- 6 Cores
- 48 GB RAM
- 350 GB storage
- Managed
About 28.9 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Server Hosting size up this way
Working from about 5,000 visits a month and roughly 5,000 requests a day, peaks run about 5× the average hour, so the build is sized for the busiest moment rather than the typical one; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.3 req/sec at peak
- 2.1 GB working set
- 2 GB/month growth
- Linux
Which tiers suit Game Server Hosting
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Game Server Hosting workloads you can host
Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven.
- Game server instances
- Tick loop & state sync
- Voice chat relay
- Mod & map storage
- Anti-cheat
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Bear is closest to New York. Every marker costs the same per month.
Show all 24 locations and distances from Bear ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| New York, United States | 115 miles | 3–6 ms |
| Toronto, Canada | 338 miles | 8–16 ms |
| Atlanta, United States | 631 miles | 15–30 ms |
| Chicago, United States | 645 miles | 16–31 ms |
| Miami, United States | 993 miles | 24–48 ms |
| Dallas, United States | 1,266 miles | 31–61 ms |
| Seattle, United States | 2,361 miles | 57–114 ms |
| Los Angeles, United States | 2,364 miles | 57–114 ms |
| Santa Clara, United States | 2,481 miles | 60–120 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 3,576 miles | 86–173 ms |
| Madrid, Spain | 3,695 miles | 89–178 ms |
| Amsterdam, The Netherlands | 3,758 miles | 91–181 ms |
| Frankfurt, Germany | 3,969 miles | 96–192 ms |
| Stockholm, Sweden | 4,039 miles | 98–195 ms |
| Milan, Italy | 4,131 miles | 100–199 ms |
| Bucharest, Romania | 4,869 miles | 118–235 ms |
| Tel Aviv, Israel | 5,778 miles | 139–279 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,769 miles | 163–327 ms |
| Delhi NCR, India | 7,418 miles | 179–358 ms |
| Mumbai, India | 7,901 miles | 191–381 ms |
| Kolkata, India | 8,017 miles | 194–387 ms |
| Hong Kong, China | 8,110 miles | 196–392 ms |
| Singapore | 9,605 miles | 232–464 ms |
| Sydney, Australia | 9,841 miles | 238–475 ms |
Distances are from Bear. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Server Hosting in Bear
The closest of our 24 data centres to Bear is New York, about 115 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Bear has a population of about 19,371, which is why the small build above is the one most likely to fit a Game Server Hosting business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Bear
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Bear | Estimated round trip |
|---|---|---|
| New Yorkamericas | 115 miles | 3–6 ms |
| Torontoamericas | 338 miles | 8–16 ms |
| Atlantaamericas | 631 miles | 15–30 ms |
Bear sits in Delaware, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Game Server Hosting hosting in Bear — FAQs
What size server does a Game Server Hosting business in Bear, DE need?
Where would the server for my Bear, DE business actually run?
Is a VPS enough for Game Server Hosting, or do we need a dedicated server?
Can you host game server instances for us?
Can we start smaller and grow?
Other industries in Bear
Same city, different workload.
Game Server Hosting hosting nearby
The same workload, in the nearest cities.