Wyoming, United States
Server infrastructure for Game Development in Wyoming
Infrastructure for Game Development is a question of matching the machine to the application, then putting it near the people using it. For a small Game Development business in Wyoming that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Wyoming. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development Most likely here
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.1 req/sec at peak
- 11.2 GB working set
- 105 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Wyoming is closest to Seattle. Every marker costs the same per month.
Show all 24 locations and distances from Wyoming ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Seattle, United States | 846 miles | 20–41 ms |
| Dallas, United States | 860 miles | 21–42 ms |
| Los Angeles, United States | 874 miles | 21–42 ms |
| Santa Clara, United States | 900 miles | 22–43 ms |
| Chicago, United States | 959 miles | 23–46 ms |
| Atlanta, United States | 1,339 miles | 32–65 ms |
| Toronto, Canada | 1,357 miles | 33–66 ms |
| New York, United States | 1,666 miles | 40–80 ms |
| Miami, United States | 1,885 miles | 46–91 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,580 miles | 111–221 ms |
| Amsterdam, The Netherlands | 4,703 miles | 114–227 ms |
| Stockholm, Sweden | 4,715 miles | 114–228 ms |
| Frankfurt, Germany | 4,928 miles | 119–238 ms |
| Madrid, Spain | 4,944 miles | 119–239 ms |
| Milan, Italy | 5,176 miles | 125–250 ms |
| Bucharest, Romania | 5,744 miles | 139–277 ms |
| Tel Aviv, Israel | 6,716 miles | 162–324 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,611 miles | 135–271 ms |
| Hong Kong, China | 7,257 miles | 175–350 ms |
| Delhi NCR, India | 7,511 miles | 181–363 ms |
| Kolkata, India | 7,832 miles | 189–378 ms |
| Mumbai, India | 8,171 miles | 197–394 ms |
| Sydney, Australia | 8,331 miles | 201–402 ms |
| Singapore | 8,862 miles | 214–428 ms |
Distances are from Wyoming. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Wyoming
The closest of our 24 data centres to Wyoming is Seattle, about 846 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Wyoming has a population of about 3,785, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Denver, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Wyoming
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Wyoming | Estimated round trip |
|---|---|---|
| Seattleamericas | 846 miles | 20–41 ms |
| Dallasamericas | 860 miles | 21–42 ms |
| Los Angelesamericas | 874 miles | 21–42 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.
Game Development hosting in Wyoming — FAQs
What size server does a Game Development business in Wyoming need?
Where would the server for my Wyoming business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Wyoming
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.