Tulsa, United States

Server infrastructure for Game Development in Tulsa

Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a large Game Development business in Tulsa that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.

Choose your infrastructure → From $2,140.15 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Tulsa and its closest data centre Tulsa joined by a link to the Dallas data centre, 238 miles away. Tulsa Dallas Texas, United States
238 miles from Tulsa
6–11 ms estimated round trip

Estimated from fibre distance, not measured from Tulsa. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 6.2 req/sec at peak
  • 128 GB working set
  • 1,200 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Dallas marked as the closest to Tulsa. Dallas Tulsa

Tulsa is closest to Dallas. Every marker costs the same per month.

Show all 24 locations and distances from Tulsa ▾
Location Distance Est. round trip
Americas · 9 locations
Dallas, United States 238 miles 6–11 ms
Chicago, United States 598 miles 14–29 ms
Atlanta, United States 677 miles 16–33 ms
Toronto, Canada 1,019 miles 25–49 ms
Miami, United States 1,177 miles 28–57 ms
New York, United States 1,227 miles 30–59 ms
Los Angeles, United States 1,263 miles 30–61 ms
Santa Clara, United States 1,435 miles 35–69 ms
Seattle, United States 1,558 miles 38–75 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 4,544 miles 110–219 ms
Amsterdam, The Netherlands 4,701 miles 113–227 ms
Madrid, Spain 4,769 miles 115–230 ms
Stockholm, Sweden 4,847 miles 117–234 ms
Frankfurt, Germany 4,923 miles 119–238 ms
Milan, Italy 5,127 miles 124–248 ms
Bucharest, Romania 5,796 miles 140–280 ms
Tel Aviv, Israel 6,748 miles 163–326 ms
Asia-Pacific · 7 locations
Tokyo, Japan 6,322 miles 153–305 ms
Hong Kong, China 7,942 miles 192–383 ms
Delhi NCR, India 7,947 miles 192–384 ms
Kolkata, India 8,369 miles 202–404 ms
Mumbai, India 8,552 miles 206–413 ms
Sydney, Australia 8,710 miles 210–420 ms
Singapore 9,549 miles 231–461 ms

Distances are from Tulsa. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Tulsa

The closest of our 24 data centres to Tulsa is Dallas, about 238 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.

Tulsa has a population of about 413,066, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Tulsa

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Tulsa Estimated round trip
Dallasamericas 238 miles 6–11 ms
Chicagoamericas 598 miles 14–29 ms
Atlantaamericas 677 miles 16–33 ms

Tulsa sits in Oklahoma, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.

Game Development hosting in Tulsa — FAQs

What size server does a Game Development business in Tulsa, OK need?
Working from about 500,000 visits a month, we would start at 16 cores, 196 GB of memory and 4000 GB of storage on Dedicated Server. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Tulsa, OK business actually run?
The closest of our 24 data centres to Tulsa, OK is , about 383 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Tulsa

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.