Tasmania, Australia
Server infrastructure for Game Development in Tasmania
The right server for Game Development is decided by the work it has to do, not by the size of the plan you happen to land on. For a small Game Development business in Tasmania that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Tasmania. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development Most likely here
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.1 req/sec at peak
- 11.2 GB working set
- 105 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Tasmania is closest to Sydney. Every marker costs the same per month.
Show all 24 locations and distances from Tasmania ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Asia-Pacific · 7 locations | ||
| Sydney, Australia | 592 miles | 14–29 ms |
| Singapore | 3,998 miles | 97–193 ms |
| Hong Kong, China | 4,884 miles | 118–236 ms |
| Tokyo, Japan | 5,361 miles | 129–259 ms |
| Kolkata, India | 5,792 miles | 140–280 ms |
| Mumbai, India | 6,298 miles | 152–304 ms |
| Delhi NCR, India | 6,556 miles | 158–317 ms |
| Americas · 9 locations | ||
| Santa Clara, United States | 7,923 miles | 191–383 ms |
| Los Angeles, United States | 7,965 miles | 192–385 ms |
| Seattle, United States | 8,289 miles | 200–400 ms |
| Dallas, United States | 8,970 miles | 217–433 ms |
| Miami, United States | 9,569 miles | 231–462 ms |
| Atlanta, United States | 9,634 miles | 233–465 ms |
| Chicago, United States | 9,687 miles | 234–468 ms |
| Toronto, Canada | 10,122 miles | 244–489 ms |
| New York, United States | 10,340 miles | 250–499 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Tel Aviv, Israel | 8,712 miles | 210–421 ms |
| Bucharest, Romania | 9,496 miles | 229–458 ms |
| Stockholm, Sweden | 9,952 miles | 240–480 ms |
| Milan, Italy | 10,317 miles | 249–498 ms |
| Frankfurt, Germany | 10,364 miles | 250–500 ms |
| Amsterdam, The Netherlands | 10,517 miles | 254–508 ms |
| London, United Kingdom | 10,738 miles | 259–518 ms |
| Madrid, Spain | 10,898 miles | 263–526 ms |
Distances are from Tasmania. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Tasmania
The closest of our 24 data centres to Tasmania is Sydney, about 592 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.
Tasmania has a population of about 2,801, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Australia/Hobart, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 1988. Pricing is quoted in AUD, and the figure is the same wherever the machine physically sits.
Network reach from Tasmania
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Tasmania | Estimated round trip |
|---|---|---|
| Sydneyapac | 592 miles | 14–29 ms |
| Singaporeapac | 3,998 miles | 97–193 ms |
| Hong Kongapac | 4,884 miles | 118–236 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.
Game Development hosting in Tasmania — FAQs
What size server does a Game Development business in Tasmania need?
Where would the server for my Tasmania business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Tasmania
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.