Studio City, United States
Server infrastructure for Game Development in Studio City
Infrastructure for Game Development is a question of matching the machine to the application, then putting it near the people using it. For a medium Game Development business in Studio City that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Studio City. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Studio City has a data centre of its own. Every marker costs the same per month.
Show all 24 locations and distances from Studio City ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | Same city | 1–2 ms |
| Santa Clara, United States | 298 miles | 7–14 ms |
| Seattle, United States | 952 miles | 23–46 ms |
| Dallas, United States | 1,246 miles | 30–60 ms |
| Chicago, United States | 1,747 miles | 42–84 ms |
| Atlanta, United States | 1,940 miles | 47–94 ms |
| Toronto, Canada | 2,176 miles | 53–105 ms |
| Miami, United States | 2,345 miles | 57–113 ms |
| New York, United States | 2,451 miles | 59–118 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,440 miles | 131–263 ms |
| Stockholm, Sweden | 5,515 miles | 133–266 ms |
| Amsterdam, The Netherlands | 5,554 miles | 134–268 ms |
| Frankfurt, Germany | 5,779 miles | 140–279 ms |
| Madrid, Spain | 5,819 miles | 140–281 ms |
| Milan, Italy | 6,036 miles | 146–291 ms |
| Bucharest, Romania | 6,568 miles | 159–317 ms |
| Tel Aviv, Israel | 7,540 miles | 182–364 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,469 miles | 132–264 ms |
| Hong Kong, China | 7,228 miles | 174–349 ms |
| Sydney, Australia | 7,498 miles | 181–362 ms |
| Delhi NCR, India | 7,984 miles | 193–385 ms |
| Kolkata, India | 8,141 miles | 197–393 ms |
| Mumbai, India | 8,685 miles | 210–419 ms |
| Singapore | 8,763 miles | 212–423 ms |
Distances are from Studio City. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Studio City
The closest of our 24 data centres to Studio City is Los Angeles, about 11 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Studio City has a population of about 34,034, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Studio City
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Studio City | Estimated round trip |
|---|---|---|
| Los Angelesamericas | In your metro | 1–2 ms |
| Santa Claraamericas | 298 miles | 7–14 ms |
| Seattleamericas | 952 miles | 23–46 ms |
Studio City sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Studio City — FAQs
What size server does a Game Development business in Studio City, CA need?
Where would the server for my Studio City, CA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Studio City
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.