Sedalia, United States

Server infrastructure for Game Development in Sedalia

What Game Development actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Game Development business in Sedalia that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Sedalia and its closest data centre Sedalia joined by a link to the Chicago data centre, 367 miles away. Sedalia Chicago Illinois, United States
367 miles from Sedalia
9–18 ms estimated round trip

Estimated from fibre distance, not measured from Sedalia. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Chicago marked as the closest to Sedalia. Chicago Sedalia

Sedalia is closest to Chicago. Every marker costs the same per month.

Show all 24 locations and distances from Sedalia ▾
Location Distance Est. round trip
Americas · 9 locations
Chicago, United States 367 miles 9–18 ms
Dallas, United States 456 miles 11–22 ms
Atlanta, United States 600 miles 14–29 ms
Toronto, Canada 796 miles 19–38 ms
New York, United States 1,029 miles 25–50 ms
Miami, United States 1,172 miles 28–57 ms
Los Angeles, United States 1,423 miles 34–69 ms
Santa Clara, United States 1,560 miles 38–75 ms
Seattle, United States 1,579 miles 38–76 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 4,312 miles 104–208 ms
Amsterdam, The Netherlands 4,468 miles 108–216 ms
Madrid, Spain 4,545 miles 110–219 ms
Stockholm, Sweden 4,618 miles 111–223 ms
Frankfurt, Germany 4,690 miles 113–226 ms
Milan, Italy 4,895 miles 118–236 ms
Bucharest, Romania 5,563 miles 134–269 ms
Tel Aviv, Israel 6,516 miles 157–315 ms
Asia-Pacific · 7 locations
Tokyo, Japan 6,289 miles 152–304 ms
Delhi NCR, India 7,752 miles 187–374 ms
Hong Kong, China 7,863 miles 190–380 ms
Kolkata, India 8,202 miles 198–396 ms
Mumbai, India 8,344 miles 201–403 ms
Sydney, Australia 8,907 miles 215–430 ms
Singapore 9,464 miles 228–457 ms

Distances are from Sedalia. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Sedalia

The closest of our 24 data centres to Sedalia is Chicago, about 367 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.

Sedalia has a population of about 21,516, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Sedalia

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Sedalia Estimated round trip
Chicagoamericas 367 miles 9–18 ms
Dallasamericas 456 miles 11–22 ms
Atlantaamericas 600 miles 14–29 ms

Sedalia sits in Missouri, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Sedalia — FAQs

What size server does a Game Development business in Sedalia, MO need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Sedalia, MO business actually run?
The closest of our 24 data centres to Sedalia, MO is , about 591 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Sedalia

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.