Québec, Canada

Server infrastructure for Game Development in Québec

Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a large Game Development business in Québec that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.

Choose your infrastructure → From $2,140.15 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Québec and its closest data centre Québec joined by a link to the New York data centre, 444 miles away. Québec New York New York, United States
444 miles from Québec
11–21 ms estimated round trip

Estimated from fibre distance, not measured from Québec. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 6.2 req/sec at peak
  • 128 GB working set
  • 1,200 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with New York marked as the closest to Québec. New York Québec

Québec is closest to New York. Every marker costs the same per month.

Show all 24 locations and distances from Québec ▾
Location Distance Est. round trip
Americas · 9 locations
New York, United States 444 miles 11–21 ms
Toronto, Canada 453 miles 11–22 ms
Chicago, United States 878 miles 21–42 ms
Atlanta, United States 1,135 miles 27–55 ms
Miami, United States 1,536 miles 37–74 ms
Dallas, United States 1,656 miles 40–80 ms
Seattle, United States 2,356 miles 57–114 ms
Los Angeles, United States 2,582 miles 62–125 ms
Santa Clara, United States 2,634 miles 64–127 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 3,100 miles 75–150 ms
Amsterdam, The Netherlands 3,271 miles 79–158 ms
Madrid, Spain 3,301 miles 80–159 ms
Frankfurt, Germany 3,487 miles 84–168 ms
Stockholm, Sweden 3,513 miles 85–170 ms
Milan, Italy 3,672 miles 89–177 ms
Bucharest, Romania 4,379 miles 106–211 ms
Tel Aviv, Israel 5,310 miles 128–256 ms
Asia-Pacific · 7 locations
Tokyo, Japan 6,424 miles 155–310 ms
Delhi NCR, India 6,874 miles 166–332 ms
Mumbai, India 7,365 miles 178–356 ms
Kolkata, India 7,476 miles 180–361 ms
Hong Kong, China 7,648 miles 185–369 ms
Singapore 9,095 miles 220–439 ms
Sydney, Australia 10,065 miles 243–486 ms

Distances are from Québec. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Québec

The closest of our 24 data centres to Québec is New York, about 444 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.

Québec has a population of about 531,902, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Toronto, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to PIPEDA. Pricing is quoted in CAD, and the figure is the same wherever the machine physically sits.

Network reach from Québec

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Québec Estimated round trip
New Yorkamericas 444 miles 11–21 ms
Torontoamericas 453 miles 11–22 ms
Chicagoamericas 878 miles 21–42 ms

Québec sits in Quebec, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.

Game Development hosting in Québec — FAQs

What size server does a Game Development business in Québec, QC need?
Working from about 500,000 visits a month, we would start at 16 cores, 196 GB of memory and 4000 GB of storage on Dedicated Server. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Québec, QC business actually run?
The closest of our 24 data centres to Québec, QC is , about 714 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Québec

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.