Prescott, United States

Server infrastructure for Game Development in Prescott

Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a medium Game Development business in Prescott that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.

Choose your infrastructure → From $938.65 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Prescott and its closest data centre Prescott joined by a link to the Los Angeles data centre, 331 miles away. Prescott Los Angeles California, United States
331 miles from Prescott
8–16 ms estimated round trip

Estimated from fibre distance, not measured from Prescott. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.6 req/sec at peak
  • 32 GB working set
  • 300 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Los Angeles marked as the closest to Prescott. Los Angeles Prescott

Prescott is closest to Los Angeles. Every marker costs the same per month.

Show all 24 locations and distances from Prescott ▾
Location Distance Est. round trip
Americas · 9 locations
Los Angeles, United States 331 miles 8–16 ms
Santa Clara, United States 565 miles 14–27 ms
Dallas, United States 909 miles 22–44 ms
Seattle, United States 1,037 miles 25–50 ms
Chicago, United States 1,434 miles 35–69 ms
Atlanta, United States 1,601 miles 39–77 ms
Toronto, Canada 1,868 miles 45–90 ms
Miami, United States 2,012 miles 49–97 ms
New York, United States 2,130 miles 51–103 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 5,223 miles 126–252 ms
Amsterdam, The Netherlands 5,349 miles 129–258 ms
Stockholm, Sweden 5,362 miles 129–259 ms
Madrid, Spain 5,559 miles 134–268 ms
Frankfurt, Germany 5,575 miles 135–269 ms
Milan, Italy 5,818 miles 140–281 ms
Bucharest, Romania 6,393 miles 154–309 ms
Tel Aviv, Israel 7,366 miles 178–356 ms
Asia-Pacific · 7 locations
Tokyo, Japan 5,721 miles 138–276 ms
Hong Kong, China 7,457 miles 180–360 ms
Sydney, Australia 7,810 miles 189–377 ms
Delhi NCR, India 8,031 miles 194–388 ms
Kolkata, India 8,260 miles 199–399 ms
Mumbai, India 8,716 miles 210–421 ms
Singapore 9,022 miles 218–436 ms

Distances are from Prescott. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Prescott

The closest of our 24 data centres to Prescott is Los Angeles, about 331 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.

Prescott has a population of about 41,899, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Phoenix, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Prescott

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Prescott Estimated round trip
Los Angelesamericas 331 miles 8–16 ms
Santa Claraamericas 565 miles 14–27 ms
Dallasamericas 909 miles 22–44 ms

Prescott sits in Arizona, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.

Game Development hosting in Prescott — FAQs

What size server does a Game Development business in Prescott, AZ need?
Working from about 50,000 visits a month, we would start at 4 cores, 48 GB of memory and 4000 GB of storage on VDS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Prescott, AZ business actually run?
The closest of our 24 data centres to Prescott, AZ is , about 533 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Prescott

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.