Port Angeles, United States

Server infrastructure for Game Development in Port Angeles

The right server for Game Development is decided by the work it has to do, not by the size of the plan you happen to land on. For a small Game Development business in Port Angeles that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Port Angeles and its closest data centre Port Angeles joined by a link to the Seattle data centre, 62 miles away. Port Angeles Seattle Washington, United States
62 miles from Port Angeles
1–3 ms estimated round trip

Estimated from fibre distance, not measured from Port Angeles. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Seattle marked as the closest to Port Angeles. Seattle Port Angeles

Port Angeles is closest to Seattle. Every marker costs the same per month.

Show all 24 locations and distances from Port Angeles ▾
Location Distance Est. round trip
Americas · 9 locations
Seattle, United States 62 miles 1–3 ms
Santa Clara, United States 747 miles 18–36 ms
Los Angeles, United States 1,008 miles 24–49 ms
Dallas, United States 1,741 miles 42–84 ms
Chicago, United States 1,784 miles 43–86 ms
Toronto, Canada 2,111 miles 51–102 ms
Atlanta, United States 2,235 miles 54–108 ms
New York, United States 2,448 miles 59–118 ms
Miami, United States 2,791 miles 67–135 ms
Europe, Middle East & Africa · 8 locations
Stockholm, Sweden 4,702 miles 113–227 ms
London, United Kingdom 4,783 miles 115–231 ms
Amsterdam, The Netherlands 4,859 miles 117–235 ms
Frankfurt, Germany 5,078 miles 123–245 ms
Madrid, Spain 5,297 miles 128–256 ms
Milan, Italy 5,366 miles 130–259 ms
Bucharest, Romania 5,781 miles 140–279 ms
Tel Aviv, Israel 6,733 miles 163–325 ms
Asia-Pacific · 7 locations
Tokyo, Japan 4,723 miles 114–228 ms
Hong Kong, China 6,409 miles 155–309 ms
Delhi NCR, India 6,985 miles 169–337 ms
Kolkata, India 7,170 miles 173–346 ms
Mumbai, India 7,686 miles 186–371 ms
Sydney, Australia 7,719 miles 186–373 ms
Singapore 8,002 miles 193–386 ms

Distances are from Port Angeles. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Port Angeles

The closest of our 24 data centres to Port Angeles is Seattle, about 62 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.

Port Angeles has a population of about 19,448, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Port Angeles

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Port Angeles Estimated round trip
Seattleamericas 62 miles 1–3 ms
Santa Claraamericas 747 miles 18–36 ms
Los Angelesamericas 1,008 miles 24–49 ms

Port Angeles sits in Washington, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Port Angeles — FAQs

What size server does a Game Development business in Port Angeles, WA need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Port Angeles, WA business actually run?
The closest of our 24 data centres to Port Angeles, WA is , about 100 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Port Angeles

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.