Peterhead, United Kingdom

Server infrastructure for Game Development in Peterhead

Most Game Development outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a small Game Development business in Peterhead that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Peterhead and its closest data centre Peterhead joined by a link to the London data centre, 420 miles away. Peterhead London United Kingdom
420 miles from Peterhead
10–20 ms estimated round trip

Estimated from fibre distance, not measured from Peterhead. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Europe, Middle East & Africa coverage 8 live
Europe, Middle East & Africa data centre locations 8 locations across Europe, Middle East & Africa, with London marked as the closest to Peterhead. London Peterhead

Peterhead is closest to London. Every marker costs the same per month.

Show all 24 locations and distances from Peterhead ▾
Location Distance Est. round trip
Europe, Middle East & Africa · 8 locations
London, United Kingdom 420 miles 10–20 ms
Amsterdam, The Netherlands 443 miles 11–21 ms
Frankfurt, Germany 664 miles 16–32 ms
Stockholm, Sweden 727 miles 18–35 ms
Milan, Italy 954 miles 23–46 ms
Madrid, Spain 1,184 miles 29–57 ms
Bucharest, Romania 1,495 miles 36–72 ms
Tel Aviv, Israel 2,456 miles 59–119 ms
Americas · 9 locations
New York, United States 3,288 miles 79–159 ms
Toronto, Canada 3,335 miles 81–161 ms
Chicago, United States 3,710 miles 90–179 ms
Atlanta, United States 4,025 miles 97–194 ms
Miami, United States 4,309 miles 104–208 ms
Seattle, United States 4,420 miles 107–213 ms
Dallas, United States 4,515 miles 109–218 ms
Santa Clara, United States 5,024 miles 121–243 ms
Los Angeles, United States 5,120 miles 124–247 ms
Asia-Pacific · 7 locations
Delhi NCR, India 4,184 miles 101–202 ms
Mumbai, India 4,546 miles 110–219 ms
Kolkata, India 4,919 miles 119–237 ms
Tokyo, Japan 5,620 miles 136–271 ms
Hong Kong, China 5,811 miles 140–281 ms
Singapore 6,713 miles 162–324 ms
Sydney, Australia 10,375 miles 250–501 ms

Distances are from Peterhead. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Peterhead

The closest of our 24 data centres to Peterhead is London, about 420 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.

Peterhead has a population of about 19,060, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Europe/London, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to the UK GDPR and the Data Protection Act 2018. Pricing is quoted in GBP, and the figure is the same wherever the machine physically sits.

Network reach from Peterhead

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Peterhead Estimated round trip
Londonemea 420 miles 10–20 ms
Amsterdamemea 443 miles 11–21 ms
Frankfurtemea 664 miles 16–32 ms

Peterhead sits in Scotland, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Peterhead — FAQs

What size server does a Game Development business in Peterhead, Scotland need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Peterhead, Scotland business actually run?
The closest of our 24 data centres to Peterhead, Scotland is , about 675 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Peterhead

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.