Oakland, United States
Server infrastructure for Game Development in Oakland
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a large Game Development business in Oakland that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Oakland. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development Most likely here
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 6.2 req/sec at peak
- 128 GB working set
- 1,200 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Oakland is closest to Santa Clara. Every marker costs the same per month.
Show all 24 locations and distances from Oakland ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Santa Clara, United States | 36 miles | 1–2 ms |
| Los Angeles, United States | 343 miles | 8–17 ms |
| Seattle, United States | 677 miles | 16–33 ms |
| Dallas, United States | 1,473 miles | 36–71 ms |
| Chicago, United States | 1,846 miles | 45–89 ms |
| Atlanta, United States | 2,127 miles | 51–103 ms |
| Toronto, Canada | 2,256 miles | 54–109 ms |
| New York, United States | 2,557 miles | 62–123 ms |
| Miami, United States | 2,583 miles | 62–125 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,147 miles | 124–249 ms |
| Hong Kong, China | 6,900 miles | 167–333 ms |
| Sydney, Australia | 7,432 miles | 179–359 ms |
| Delhi NCR, India | 7,680 miles | 185–371 ms |
| Kolkata, India | 7,815 miles | 189–377 ms |
| Mumbai, India | 8,385 miles | 202–405 ms |
| Singapore | 8,445 miles | 204–408 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,348 miles | 129–258 ms |
| Stockholm, Sweden | 5,353 miles | 129–258 ms |
| Amsterdam, The Netherlands | 5,446 miles | 131–263 ms |
| Frankfurt, Germany | 5,669 miles | 137–274 ms |
| Madrid, Spain | 5,783 miles | 140–279 ms |
| Milan, Italy | 5,941 miles | 143–287 ms |
| Bucharest, Romania | 6,422 miles | 155–310 ms |
| Tel Aviv, Israel | 7,387 miles | 178–357 ms |
Distances are from Oakland. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Oakland
The closest of our 24 data centres to Oakland is Santa Clara, about 36 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Oakland has a population of about 419,267, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Oakland
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Oakland | Estimated round trip |
|---|---|---|
| Santa Claraamericas | 36 miles | 1–2 ms |
| Los Angelesamericas | 343 miles | 8–17 ms |
| Seattleamericas | 677 miles | 16–33 ms |
Oakland sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.
Game Development hosting in Oakland — FAQs
What size server does a Game Development business in Oakland, CA need?
Where would the server for my Oakland, CA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Oakland
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.