National City, United States
Server infrastructure for Game Development in National City
What Game Development actually need from a server is predictable performance under load, and enough headroom to grow into. For a medium Game Development business in National City that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from National City. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
National City is closest to Los Angeles. Every marker costs the same per month.
Show all 24 locations and distances from National City ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | 116 miles | 3–6 ms |
| Santa Clara, United States | 424 miles | 10–20 ms |
| Seattle, United States | 1,067 miles | 26–52 ms |
| Dallas, United States | 1,178 miles | 28–57 ms |
| Chicago, United States | 1,730 miles | 42–84 ms |
| Atlanta, United States | 1,884 miles | 45–91 ms |
| Toronto, Canada | 2,163 miles | 52–104 ms |
| Miami, United States | 2,264 miles | 55–109 ms |
| New York, United States | 2,426 miles | 59–117 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,482 miles | 132–265 ms |
| Stockholm, Sweden | 5,583 miles | 135–270 ms |
| Amsterdam, The Netherlands | 5,601 miles | 135–270 ms |
| Frankfurt, Germany | 5,827 miles | 141–281 ms |
| Madrid, Spain | 5,839 miles | 141–282 ms |
| Milan, Italy | 6,078 miles | 147–293 ms |
| Bucharest, Romania | 6,628 miles | 160–320 ms |
| Tel Aviv, Israel | 7,601 miles | 183–367 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,590 miles | 135–270 ms |
| Hong Kong, China | 7,351 miles | 177–355 ms |
| Sydney, Australia | 7,514 miles | 181–363 ms |
| Delhi NCR, India | 8,102 miles | 196–391 ms |
| Kolkata, India | 8,266 miles | 200–399 ms |
| Mumbai, India | 8,801 miles | 212–425 ms |
| Singapore | 8,882 miles | 214–429 ms |
Distances are from National City. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in National City
The closest of our 24 data centres to National City is Los Angeles, about 116 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
National City has a population of about 61,060, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from National City
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from National City | Estimated round trip |
|---|---|---|
| Los Angelesamericas | 116 miles | 3–6 ms |
| Santa Claraamericas | 424 miles | 10–20 ms |
| Seattleamericas | 1,067 miles | 26–52 ms |
National City sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in National City — FAQs
What size server does a Game Development business in National City, CA need?
Where would the server for my National City, CA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in National City
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.