Long Beach, United States
Server infrastructure for Game Development in Long Beach
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a large Game Development business in Long Beach that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Long Beach. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development Most likely here
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 6.2 req/sec at peak
- 128 GB working set
- 1,200 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Long Beach has a data centre of its own. Every marker costs the same per month.
Show all 24 locations and distances from Long Beach ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | Same city | 1–2 ms |
| Santa Clara, United States | 326 miles | 8–16 ms |
| Seattle, United States | 980 miles | 24–47 ms |
| Dallas, United States | 1,235 miles | 30–60 ms |
| Chicago, United States | 1,749 miles | 42–84 ms |
| Atlanta, United States | 1,933 miles | 47–93 ms |
| Toronto, Canada | 2,178 miles | 53–105 ms |
| Miami, United States | 2,331 miles | 56–113 ms |
| New York, United States | 2,451 miles | 59–118 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,455 miles | 132–263 ms |
| Stockholm, Sweden | 5,535 miles | 134–267 ms |
| Amsterdam, The Netherlands | 5,570 miles | 134–269 ms |
| Frankfurt, Germany | 5,796 miles | 140–280 ms |
| Madrid, Spain | 5,830 miles | 141–281 ms |
| Milan, Italy | 6,051 miles | 146–292 ms |
| Bucharest, Romania | 6,587 miles | 159–318 ms |
| Tel Aviv, Israel | 7,559 miles | 182–365 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,494 miles | 133–265 ms |
| Hong Kong, China | 7,254 miles | 175–350 ms |
| Sydney, Australia | 7,495 miles | 181–362 ms |
| Delhi NCR, India | 8,013 miles | 193–387 ms |
| Kolkata, India | 8,170 miles | 197–394 ms |
| Mumbai, India | 8,714 miles | 210–421 ms |
| Singapore | 8,788 miles | 212–424 ms |
Distances are from Long Beach. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Long Beach
The closest of our 24 data centres to Long Beach is Los Angeles, about 20 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Long Beach has a population of about 474,140, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Long Beach
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Long Beach | Estimated round trip |
|---|---|---|
| Los Angelesamericas | In your metro | 1–2 ms |
| Santa Claraamericas | 326 miles | 8–16 ms |
| Seattleamericas | 980 miles | 24–47 ms |
Long Beach sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.
Game Development hosting in Long Beach — FAQs
What size server does a Game Development business in Long Beach, CA need?
Where would the server for my Long Beach, CA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Long Beach
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.