Long Beach, United States

Server infrastructure for Game Development in Long Beach

Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a large Game Development business in Long Beach that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.

Choose your infrastructure → From $2,140.15 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Long Beach and its closest data centre Long Beach joined by a link to the Los Angeles data centre, which is in the same city. Long Beach Los Angeles California, United States
1–2 ms estimated round trip

Estimated from fibre distance, not measured from Long Beach. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 6.2 req/sec at peak
  • 128 GB working set
  • 1,200 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas. Los Angeles Long Beach

Long Beach has a data centre of its own. Every marker costs the same per month.

Show all 24 locations and distances from Long Beach ▾
Location Distance Est. round trip
Americas · 9 locations
Los Angeles, United States Same city 1–2 ms
Santa Clara, United States 326 miles 8–16 ms
Seattle, United States 980 miles 24–47 ms
Dallas, United States 1,235 miles 30–60 ms
Chicago, United States 1,749 miles 42–84 ms
Atlanta, United States 1,933 miles 47–93 ms
Toronto, Canada 2,178 miles 53–105 ms
Miami, United States 2,331 miles 56–113 ms
New York, United States 2,451 miles 59–118 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 5,455 miles 132–263 ms
Stockholm, Sweden 5,535 miles 134–267 ms
Amsterdam, The Netherlands 5,570 miles 134–269 ms
Frankfurt, Germany 5,796 miles 140–280 ms
Madrid, Spain 5,830 miles 141–281 ms
Milan, Italy 6,051 miles 146–292 ms
Bucharest, Romania 6,587 miles 159–318 ms
Tel Aviv, Israel 7,559 miles 182–365 ms
Asia-Pacific · 7 locations
Tokyo, Japan 5,494 miles 133–265 ms
Hong Kong, China 7,254 miles 175–350 ms
Sydney, Australia 7,495 miles 181–362 ms
Delhi NCR, India 8,013 miles 193–387 ms
Kolkata, India 8,170 miles 197–394 ms
Mumbai, India 8,714 miles 210–421 ms
Singapore 8,788 miles 212–424 ms

Distances are from Long Beach. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Long Beach

The closest of our 24 data centres to Long Beach is Los Angeles, about 20 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.

Long Beach has a population of about 474,140, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Long Beach

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Long Beach Estimated round trip
Los Angelesamericas In your metro 1–2 ms
Santa Claraamericas 326 miles 8–16 ms
Seattleamericas 980 miles 24–47 ms

Long Beach sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.

Game Development hosting in Long Beach — FAQs

What size server does a Game Development business in Long Beach, CA need?
Working from about 500,000 visits a month, we would start at 16 cores, 196 GB of memory and 4000 GB of storage on Dedicated Server. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Long Beach, CA business actually run?
The closest of our 24 data centres to Long Beach, CA is , about 32 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Long Beach

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.