Irvine, United Kingdom
Server infrastructure for Game Development in Irvine
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a medium Game Development business in Irvine that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Irvine. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Irvine is closest to London. Every marker costs the same per month.
Show all 24 locations and distances from Irvine ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 339 miles | 8–16 ms |
| Amsterdam, The Netherlands | 448 miles | 11–22 ms |
| Frankfurt, Germany | 672 miles | 16–32 ms |
| Stockholm, Sweden | 877 miles | 21–42 ms |
| Milan, Italy | 925 miles | 22–45 ms |
| Madrid, Spain | 1,051 miles | 25–51 ms |
| Bucharest, Romania | 1,551 miles | 37–75 ms |
| Tel Aviv, Israel | 2,495 miles | 60–120 ms |
| Americas · 9 locations | ||
| New York, United States | 3,208 miles | 77–155 ms |
| Toronto, Canada | 3,273 miles | 79–158 ms |
| Chicago, United States | 3,659 miles | 88–177 ms |
| Atlanta, United States | 3,950 miles | 95–191 ms |
| Miami, United States | 4,211 miles | 102–203 ms |
| Seattle, United States | 4,447 miles | 107–215 ms |
| Dallas, United States | 4,463 miles | 108–215 ms |
| Santa Clara, United States | 5,033 miles | 122–243 ms |
| Los Angeles, United States | 5,116 miles | 123–247 ms |
| Asia-Pacific · 7 locations | ||
| Delhi NCR, India | 4,313 miles | 104–208 ms |
| Mumbai, India | 4,654 miles | 112–225 ms |
| Kolkata, India | 5,056 miles | 122–244 ms |
| Tokyo, Japan | 5,787 miles | 140–279 ms |
| Hong Kong, China | 5,975 miles | 144–288 ms |
| Singapore | 6,852 miles | 165–331 ms |
| Sydney, Australia | 10,544 miles | 255–509 ms |
Distances are from Irvine. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Irvine
The closest of our 24 data centres to Irvine is London, about 339 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Irvine has a population of about 34,130, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Europe/London, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the UK GDPR and the Data Protection Act 2018. Pricing is quoted in GBP, and the figure is the same wherever the machine physically sits.
Network reach from Irvine
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Irvine | Estimated round trip |
|---|---|---|
| Londonemea | 339 miles | 8–16 ms |
| Amsterdamemea | 448 miles | 11–22 ms |
| Frankfurtemea | 672 miles | 16–32 ms |
Irvine sits in Scotland, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Irvine — FAQs
What size server does a Game Development business in Irvine, Scotland need?
Where would the server for my Irvine, Scotland business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Irvine
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.