Greensboro, United States
Server infrastructure for Game Development in Greensboro
What Game Development actually need from a server is predictable performance under load, and enough headroom to grow into. For a large Game Development business in Greensboro that is about 16 Cores, 196 GB of memory and 4000 GB of storage on Dedicated Server.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Greensboro. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development Most likely here
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 500,000 visits a month and roughly 266,667 requests a day, storage grows by roughly 1,200 GB a month at this size, which usually decides the build before CPU does; about 128 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 6.2 req/sec at peak
- 128 GB working set
- 1,200 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Greensboro is closest to Atlanta. Every marker costs the same per month.
Show all 24 locations and distances from Greensboro ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Atlanta, United States | 306 miles | 7–15 ms |
| New York, United States | 448 miles | 11–22 ms |
| Toronto, Canada | 524 miles | 13–25 ms |
| Chicago, United States | 581 miles | 14–28 ms |
| Miami, United States | 713 miles | 17–34 ms |
| Dallas, United States | 994 miles | 24–48 ms |
| Los Angeles, United States | 2,165 miles | 52–105 ms |
| Seattle, United States | 2,297 miles | 55–111 ms |
| Santa Clara, United States | 2,317 miles | 56–112 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 3,908 miles | 94–189 ms |
| Madrid, Spain | 4,008 miles | 97–194 ms |
| Amsterdam, The Netherlands | 4,091 miles | 99–198 ms |
| Frankfurt, Germany | 4,301 miles | 104–208 ms |
| Stockholm, Sweden | 4,370 miles | 106–211 ms |
| Milan, Italy | 4,460 miles | 108–215 ms |
| Bucharest, Romania | 5,201 miles | 126–251 ms |
| Tel Aviv, Israel | 6,108 miles | 147–295 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,869 miles | 166–332 ms |
| Delhi NCR, India | 7,733 miles | 187–373 ms |
| Mumbai, India | 8,228 miles | 199–397 ms |
| Hong Kong, China | 8,300 miles | 200–401 ms |
| Kolkata, India | 8,312 miles | 201–401 ms |
| Sydney, Australia | 9,579 miles | 231–462 ms |
| Singapore | 9,841 miles | 238–475 ms |
Distances are from Greensboro. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Greensboro
The closest of our 24 data centres to Greensboro is Atlanta, about 306 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Greensboro has a population of about 285,342, which is why the large build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Greensboro
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Greensboro | Estimated round trip |
|---|---|---|
| Atlantaamericas | 306 miles | 7–15 ms |
| New Yorkamericas | 448 miles | 11–22 ms |
| Torontoamericas | 524 miles | 13–25 ms |
Greensboro sits in North Carolina, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 266,667 requests a day crossing that link.
Game Development hosting in Greensboro — FAQs
What size server does a Game Development business in Greensboro, NC need?
Where would the server for my Greensboro, NC business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Greensboro
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.