Glenroy, Australia

Server infrastructure for Game Development in Glenroy

Most Game Development outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a small Game Development business in Glenroy that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Glenroy and its closest data centre Glenroy joined by a link to the Sydney data centre, 440 miles away. Glenroy Sydney New South Wales, Australia
440 miles from Glenroy
11–21 ms estimated round trip

Estimated from fibre distance, not measured from Glenroy. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Asia-Pacific coverage 7 live
Asia-Pacific data centre locations 7 locations across Asia-Pacific, with Sydney marked as the closest to Glenroy. Sydney Glenroy

Glenroy is closest to Sydney. Every marker costs the same per month.

Show all 24 locations and distances from Glenroy ▾
Location Distance Est. round trip
Asia-Pacific · 7 locations
Sydney, Australia 440 miles 11–21 ms
Singapore 3,762 miles 91–182 ms
Hong Kong, China 4,604 miles 111–222 ms
Tokyo, Japan 5,081 miles 123–245 ms
Kolkata, India 5,551 miles 134–268 ms
Mumbai, India 6,098 miles 147–294 ms
Delhi NCR, India 6,324 miles 153–305 ms
Americas · 9 locations
Santa Clara, United States 7,870 miles 190–380 ms
Los Angeles, United States 7,936 miles 192–383 ms
Seattle, United States 8,187 miles 198–395 ms
Dallas, United States 8,999 miles 217–434 ms
Chicago, United States 9,675 miles 234–467 ms
Atlanta, United States 9,689 miles 234–468 ms
Miami, United States 9,689 miles 234–468 ms
Toronto, Canada 10,107 miles 244–488 ms
New York, United States 10,359 miles 250–500 ms
Europe, Middle East & Africa · 8 locations
Tel Aviv, Israel 8,551 miles 206–413 ms
Bucharest, Romania 9,291 miles 224–449 ms
Stockholm, Sweden 9,686 miles 234–468 ms
Milan, Italy 10,118 miles 244–489 ms
Frankfurt, Germany 10,136 miles 245–489 ms
Amsterdam, The Netherlands 10,275 miles 248–496 ms
London, United Kingdom 10,497 miles 253–507 ms
Madrid, Spain 10,753 miles 260–519 ms

Distances are from Glenroy. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Glenroy

The closest of our 24 data centres to Glenroy is Sydney, about 440 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.

Glenroy has a population of about 23,792, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Australia/Melbourne, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 1988. Pricing is quoted in AUD, and the figure is the same wherever the machine physically sits.

Network reach from Glenroy

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Glenroy Estimated round trip
Sydneyapac 440 miles 11–21 ms
Singaporeapac 3,762 miles 91–182 ms
Hong Kongapac 4,604 miles 111–222 ms

Glenroy sits in Victoria, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Glenroy — FAQs

What size server does a Game Development business in Glenroy, VIC need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Glenroy, VIC business actually run?
The closest of our 24 data centres to Glenroy, VIC is , about 708 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Glenroy

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.