Fleetwood, United Kingdom
Server infrastructure for Game Development in Fleetwood
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a medium Game Development business in Fleetwood that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Fleetwood. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Fleetwood is closest to London. Every marker costs the same per month.
Show all 24 locations and distances from Fleetwood ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 206 miles | 5–10 ms |
| Amsterdam, The Netherlands | 345 miles | 8–17 ms |
| Frankfurt, Germany | 562 miles | 14–27 ms |
| Milan, Italy | 797 miles | 19–38 ms |
| Stockholm, Sweden | 879 miles | 21–42 ms |
| Madrid, Spain | 934 miles | 23–45 ms |
| Bucharest, Romania | 1,456 miles | 35–70 ms |
| Tel Aviv, Israel | 2,388 miles | 58–115 ms |
| Americas · 9 locations | ||
| New York, United States | 3,298 miles | 80–159 ms |
| Toronto, Canada | 3,374 miles | 81–163 ms |
| Chicago, United States | 3,766 miles | 91–182 ms |
| Atlanta, United States | 4,042 miles | 98–195 ms |
| Miami, United States | 4,286 miles | 103–207 ms |
| Dallas, United States | 4,568 miles | 110–221 ms |
| Seattle, United States | 4,579 miles | 111–221 ms |
| Santa Clara, United States | 5,161 miles | 125–249 ms |
| Los Angeles, United States | 5,240 miles | 126–253 ms |
| Asia-Pacific · 7 locations | ||
| Delhi NCR, India | 4,271 miles | 103–206 ms |
| Mumbai, India | 4,590 miles | 111–222 ms |
| Kolkata, India | 5,024 miles | 121–243 ms |
| Tokyo, Japan | 5,857 miles | 141–283 ms |
| Hong Kong, China | 5,988 miles | 145–289 ms |
| Singapore | 6,820 miles | 165–329 ms |
| Sydney, Australia | 10,569 miles | 255–510 ms |
Distances are from Fleetwood. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Fleetwood
The closest of our 24 data centres to Fleetwood is London, about 206 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Fleetwood has a population of about 26,232, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Europe/London, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the UK GDPR and the Data Protection Act 2018. Pricing is quoted in GBP, and the figure is the same wherever the machine physically sits.
Network reach from Fleetwood
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Fleetwood | Estimated round trip |
|---|---|---|
| Londonemea | 206 miles | 5–10 ms |
| Amsterdamemea | 345 miles | 8–17 ms |
| Frankfurtemea | 562 miles | 14–27 ms |
Fleetwood sits in England, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Fleetwood — FAQs
What size server does a Game Development business in Fleetwood, England need?
Where would the server for my Fleetwood, England business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Fleetwood
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.