Evanston, Canada
Server infrastructure for Game Development in Evanston
What Game Development actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Game Development business in Evanston that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Evanston. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development Most likely here
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.1 req/sec at peak
- 11.2 GB working set
- 105 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Evanston is closest to Seattle. Every marker costs the same per month.
Show all 24 locations and distances from Evanston ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Seattle, United States | 443 miles | 11–21 ms |
| Santa Clara, United States | 1,028 miles | 25–50 ms |
| Los Angeles, United States | 1,200 miles | 29–58 ms |
| Chicago, United States | 1,403 miles | 34–68 ms |
| Dallas, United States | 1,543 miles | 37–74 ms |
| Toronto, Canada | 1,687 miles | 41–81 ms |
| Atlanta, United States | 1,913 miles | 46–92 ms |
| New York, United States | 2,028 miles | 49–98 ms |
| Miami, United States | 2,500 miles | 60–121 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 4,348 miles | 105–210 ms |
| London, United Kingdom | 4,366 miles | 105–211 ms |
| Amsterdam, The Netherlands | 4,454 miles | 108–215 ms |
| Frankfurt, Germany | 4,676 miles | 113–226 ms |
| Madrid, Spain | 4,852 miles | 117–234 ms |
| Milan, Italy | 4,955 miles | 120–239 ms |
| Bucharest, Romania | 5,417 miles | 131–262 ms |
| Tel Aviv, Israel | 6,382 miles | 154–308 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 4,963 miles | 120–240 ms |
| Hong Kong, China | 6,576 miles | 159–317 ms |
| Delhi NCR, India | 6,886 miles | 166–332 ms |
| Kolkata, India | 7,162 miles | 173–346 ms |
| Mumbai, India | 7,565 miles | 183–365 ms |
| Singapore | 8,182 miles | 198–395 ms |
| Sydney, Australia | 8,184 miles | 198–395 ms |
Distances are from Evanston. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Evanston
The closest of our 24 data centres to Evanston is Seattle, about 443 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Evanston has a population of about 18,710, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Edmonton, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to PIPEDA. Pricing is quoted in CAD, and the figure is the same wherever the machine physically sits.
Network reach from Evanston
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Evanston | Estimated round trip |
|---|---|---|
| Seattleamericas | 443 miles | 11–21 ms |
| Santa Claraamericas | 1,028 miles | 25–50 ms |
| Los Angelesamericas | 1,200 miles | 29–58 ms |
Evanston sits in Alberta, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.
Game Development hosting in Evanston — FAQs
What size server does a Game Development business in Evanston, AB need?
Where would the server for my Evanston, AB business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Evanston
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.