Eltham, Australia
Server infrastructure for Game Development in Eltham
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a small Game Development business in Eltham that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Eltham. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development Most likely here
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.1 req/sec at peak
- 11.2 GB working set
- 105 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Eltham is closest to Sydney. Every marker costs the same per month.
Show all 24 locations and distances from Eltham ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Asia-Pacific · 7 locations | ||
| Sydney, Australia | 432 miles | 10–21 ms |
| Singapore | 3,773 miles | 91–182 ms |
| Hong Kong, China | 4,612 miles | 111–223 ms |
| Tokyo, Japan | 5,084 miles | 123–245 ms |
| Kolkata, India | 5,562 miles | 134–269 ms |
| Mumbai, India | 6,109 miles | 147–295 ms |
| Delhi NCR, India | 6,335 miles | 153–306 ms |
| Americas · 9 locations | ||
| Santa Clara, United States | 7,861 miles | 190–380 ms |
| Los Angeles, United States | 7,926 miles | 191–383 ms |
| Seattle, United States | 8,180 miles | 197–395 ms |
| Dallas, United States | 8,989 miles | 217–434 ms |
| Chicago, United States | 9,665 miles | 233–467 ms |
| Miami, United States | 9,677 miles | 234–467 ms |
| Atlanta, United States | 9,677 miles | 234–467 ms |
| Toronto, Canada | 10,097 miles | 244–487 ms |
| New York, United States | 10,348 miles | 250–500 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Tel Aviv, Israel | 8,563 miles | 207–413 ms |
| Bucharest, Romania | 9,303 miles | 225–449 ms |
| Stockholm, Sweden | 9,695 miles | 234–468 ms |
| Milan, Italy | 10,130 miles | 245–489 ms |
| Frankfurt, Germany | 10,147 miles | 245–490 ms |
| Amsterdam, The Netherlands | 10,285 miles | 248–497 ms |
| London, United Kingdom | 10,508 miles | 254–507 ms |
| Madrid, Spain | 10,765 miles | 260–520 ms |
Distances are from Eltham. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Eltham
The closest of our 24 data centres to Eltham is Sydney, about 432 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Eltham has a population of about 18,847, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is Australia/Melbourne, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 1988. Pricing is quoted in AUD, and the figure is the same wherever the machine physically sits.
Network reach from Eltham
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Eltham | Estimated round trip |
|---|---|---|
| Sydneyapac | 432 miles | 10–21 ms |
| Singaporeapac | 3,773 miles | 91–182 ms |
| Hong Kongapac | 4,612 miles | 111–223 ms |
Eltham sits in Victoria, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.
Game Development hosting in Eltham — FAQs
What size server does a Game Development business in Eltham, VIC need?
Where would the server for my Eltham, VIC business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Eltham
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.