Cupertino, United States

Server infrastructure for Game Development in Cupertino

Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a medium Game Development business in Cupertino that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.

Choose your infrastructure → From $938.65 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Cupertino and its closest data centre Cupertino joined by a link to the Santa Clara data centre, which is in the same city. Cupertino Santa Clara California, United States
1–2 ms estimated round trip

Estimated from fibre distance, not measured from Cupertino. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Small Game Development

1–10 people · ~5,000 visits a month


$348.50 USD USD

per month · VPS

  • Single Core
  • 16 GB RAM
  • 1500 GB storage
  • GPU on request

About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.6 req/sec at peak
  • 32 GB working set
  • 300 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas. Santa Clara Cupertino

Cupertino has a data centre of its own. Every marker costs the same per month.

Show all 24 locations and distances from Cupertino ▾
Location Distance Est. round trip
Americas · 9 locations
Santa Clara, United States Same city 1–2 ms
Los Angeles, United States 310 miles 7–15 ms
Seattle, United States 711 miles 17–34 ms
Dallas, United States 1,457 miles 35–70 ms
Chicago, United States 1,846 miles 45–89 ms
Atlanta, United States 2,117 miles 51–102 ms
Toronto, Canada 2,258 miles 55–109 ms
New York, United States 2,557 miles 62–123 ms
Miami, United States 2,567 miles 62–124 ms
Asia-Pacific · 7 locations
Tokyo, Japan 5,177 miles 125–250 ms
Hong Kong, China 6,931 miles 167–335 ms
Sydney, Australia 7,427 miles 179–359 ms
Delhi NCR, India 7,716 miles 186–373 ms
Kolkata, India 7,850 miles 190–379 ms
Mumbai, India 8,421 miles 203–407 ms
Singapore 8,474 miles 205–409 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 5,369 miles 130–259 ms
Stockholm, Sweden 5,380 miles 130–260 ms
Amsterdam, The Netherlands 5,468 miles 132–264 ms
Frankfurt, Germany 5,692 miles 137–275 ms
Madrid, Spain 5,799 miles 140–280 ms
Milan, Italy 5,962 miles 144–288 ms
Bucharest, Romania 6,448 miles 156–311 ms
Tel Aviv, Israel 7,413 miles 179–358 ms

Distances are from Cupertino. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Cupertino

The closest of our 24 data centres to Cupertino is Santa Clara, about 5 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.

Cupertino has a population of about 60,572, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Cupertino

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Cupertino Estimated round trip
Santa Claraamericas In your metro 1–2 ms
Los Angelesamericas 310 miles 7–15 ms
Seattleamericas 711 miles 17–34 ms

Cupertino sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.

Game Development hosting in Cupertino — FAQs

What size server does a Game Development business in Cupertino, CA need?
Working from about 50,000 visits a month, we would start at 4 cores, 48 GB of memory and 4000 GB of storage on VDS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Cupertino, CA business actually run?
The closest of our 24 data centres to Cupertino, CA is , about 8 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Cupertino

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.