Central Point, United States

Server infrastructure for Game Development in Central Point

What Game Development actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Game Development business in Central Point that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Central Point and its closest data centre Central Point joined by a link to the Santa Clara data centre, 351 miles away. Central Point Santa Clara California, United States
351 miles from Central Point
8–17 ms estimated round trip

Estimated from fibre distance, not measured from Central Point. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Santa Clara marked as the closest to Central Point. Santa Clara Central Point

Central Point is closest to Santa Clara. Every marker costs the same per month.

Show all 24 locations and distances from Central Point ▾
Location Distance Est. round trip
Americas · 9 locations
Santa Clara, United States 351 miles 8–17 ms
Seattle, United States 362 miles 9–18 ms
Los Angeles, United States 628 miles 15–30 ms
Dallas, United States 1,568 miles 38–76 ms
Chicago, United States 1,795 miles 43–87 ms
Atlanta, United States 2,159 miles 52–104 ms
Toronto, Canada 2,176 miles 53–105 ms
New York, United States 2,497 miles 60–121 ms
Miami, United States 2,666 miles 64–129 ms
Asia-Pacific · 7 locations
Tokyo, Japan 4,948 miles 119–239 ms
Hong Kong, China 6,676 miles 161–322 ms
Delhi NCR, India 7,369 miles 178–356 ms
Kolkata, India 7,526 miles 182–363 ms
Sydney, Australia 7,556 miles 182–365 ms
Mumbai, India 8,073 miles 195–390 ms
Singapore 8,247 miles 199–398 ms
Europe, Middle East & Africa · 8 locations
Stockholm, Sweden 5,066 miles 122–245 ms
London, United Kingdom 5,101 miles 123–246 ms
Amsterdam, The Netherlands 5,189 miles 125–251 ms
Frankfurt, Germany 5,411 miles 131–261 ms
Madrid, Spain 5,572 miles 135–269 ms
Milan, Italy 5,690 miles 137–275 ms
Bucharest, Romania 6,141 miles 148–297 ms
Tel Aviv, Israel 7,101 miles 171–343 ms

Distances are from Central Point. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Central Point

The closest of our 24 data centres to Central Point is Santa Clara, about 351 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.

Central Point has a population of about 17,995, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Central Point

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Central Point Estimated round trip
Santa Claraamericas 351 miles 8–17 ms
Seattleamericas 362 miles 9–18 ms
Los Angelesamericas 628 miles 15–30 ms

Central Point sits in Oregon, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Central Point — FAQs

What size server does a Game Development business in Central Point, OR need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Central Point, OR business actually run?
The closest of our 24 data centres to Central Point, OR is , about 564 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Central Point

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.