Beaverton, United States
Server infrastructure for Game Development in Beaverton
Sizing infrastructure for Game Development starts with the workload, then works back to cores, memory and disk. For a medium Game Development business in Beaverton that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Beaverton. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Beaverton is closest to Seattle. Every marker costs the same per month.
Show all 24 locations and distances from Beaverton ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Seattle, United States | 148 miles | 4–7 ms |
| Santa Clara, United States | 564 miles | 14–27 ms |
| Los Angeles, United States | 826 miles | 20–40 ms |
| Dallas, United States | 1,636 miles | 39–79 ms |
| Chicago, United States | 1,761 miles | 43–85 ms |
| Toronto, Canada | 2,115 miles | 51–102 ms |
| Atlanta, United States | 2,174 miles | 52–105 ms |
| New York, United States | 2,446 miles | 59–118 ms |
| Miami, United States | 2,711 miles | 65–131 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 4,840 miles | 117–234 ms |
| Hong Kong, China | 6,546 miles | 158–316 ms |
| Delhi NCR, India | 7,167 miles | 173–346 ms |
| Kolkata, India | 7,343 miles | 177–355 ms |
| Sydney, Australia | 7,662 miles | 185–370 ms |
| Mumbai, India | 7,868 miles | 190–380 ms |
| Singapore | 8,131 miles | 196–393 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 4,862 miles | 117–235 ms |
| London, United Kingdom | 4,918 miles | 119–237 ms |
| Amsterdam, The Netherlands | 5,000 miles | 121–241 ms |
| Frankfurt, Germany | 5,221 miles | 126–252 ms |
| Madrid, Spain | 5,410 miles | 131–261 ms |
| Milan, Italy | 5,505 miles | 133–266 ms |
| Bucharest, Romania | 5,939 miles | 143–287 ms |
| Tel Aviv, Israel | 6,896 miles | 166–333 ms |
Distances are from Beaverton. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Beaverton
The closest of our 24 data centres to Beaverton is Seattle, about 148 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Beaverton has a population of about 96,577, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Beaverton
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Beaverton | Estimated round trip |
|---|---|---|
| Seattleamericas | 148 miles | 4–7 ms |
| Santa Claraamericas | 564 miles | 14–27 ms |
| Los Angelesamericas | 826 miles | 20–40 ms |
Beaverton sits in Oregon, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Beaverton — FAQs
What size server does a Game Development business in Beaverton, OR need?
Where would the server for my Beaverton, OR business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Beaverton
Same city, different workload.