Washington, United States
Server infrastructure for Gaming Companies & Communities in Washington
Infrastructure for Gaming Companies & Communities is a question of matching the machine to the application, then putting it near the people using it. For a small Gaming business in Washington that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Washington. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Washington, business by business
These are not the same workload. Sized at the small band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 6 GB · 50 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 1 vCPU · 16 GB · 1500 GB | VPS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 6 GB · 400 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 6 GB · 150 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 2 vCPU · 24 GB · 450 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Washington is closest to Seattle. Every marker costs the same per month.
Show all 24 locations and distances from Washington ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Seattle, United States | 31 miles | 1–2 ms |
| Santa Clara, United States | 687 miles | 17–33 ms |
| Los Angeles, United States | 935 miles | 23–45 ms |
| Dallas, United States | 1,650 miles | 40–80 ms |
| Chicago, United States | 1,710 miles | 41–83 ms |
| Toronto, Canada | 2,047 miles | 49–99 ms |
| Atlanta, United States | 2,152 miles | 52–104 ms |
| New York, United States | 2,382 miles | 58–115 ms |
| Miami, United States | 2,704 miles | 65–131 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 4,729 miles | 114–228 ms |
| London, United Kingdom | 4,789 miles | 116–231 ms |
| Amsterdam, The Netherlands | 4,869 miles | 118–235 ms |
| Frankfurt, Germany | 5,090 miles | 123–246 ms |
| Madrid, Spain | 5,288 miles | 128–255 ms |
| Milan, Italy | 5,374 miles | 130–259 ms |
| Bucharest, Romania | 5,806 miles | 140–280 ms |
| Tel Aviv, Israel | 6,763 miles | 163–327 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 4,815 miles | 116–232 ms |
| Hong Kong, China | 6,502 miles | 157–314 ms |
| Delhi NCR, India | 7,062 miles | 170–341 ms |
| Kolkata, India | 7,256 miles | 175–350 ms |
| Sydney, Australia | 7,760 miles | 187–375 ms |
| Mumbai, India | 7,760 miles | 187–375 ms |
| Singapore | 8,095 miles | 195–391 ms |
Distances are from Washington. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Washington
The closest of our 24 data centres to Washington is Seattle, about 31 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Washington has a population of about 1,101, which is why the small build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Washington
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Washington | Estimated round trip |
|---|---|---|
| Seattleamericas | 31 miles | 1–2 ms |
| Santa Claraamericas | 687 miles | 17–33 ms |
| Los Angelesamericas | 935 miles | 23–45 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Washington — FAQs
What size server does a Gaming business in Washington need?
Where would the server for my Washington business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Washington
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.