Oklahoma City, United States
Server infrastructure for Gaming Companies & Communities in Oklahoma City
Most Gaming Companies & Communities outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a large Gaming business in Oklahoma City that is about 2 Cores, 32 GB of memory and 350 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Oklahoma City. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Most likely here
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Oklahoma City, business by business
These are not the same workload. Sized at the large band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 6 vCPU · 48 GB · 350 GB | VDS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 16 vCPU · 196 GB · 4000 GB | Dedicated Server | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 8 vCPU · 48 GB · 4000 GB | VDS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 4 vCPU · 32 GB · 1500 GB | VDS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 16 vCPU · 256 GB · 4000 GB | Dedicated Server | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Oklahoma City is closest to Dallas. Every marker costs the same per month.
Show all 24 locations and distances from Oklahoma City ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Dallas, United States | 190 miles | 5–9 ms |
| Chicago, United States | 692 miles | 17–33 ms |
| Atlanta, United States | 755 miles | 18–36 ms |
| Toronto, Canada | 1,116 miles | 27–54 ms |
| Los Angeles, United States | 1,178 miles | 28–57 ms |
| Miami, United States | 1,226 miles | 30–59 ms |
| New York, United States | 1,324 miles | 32–64 ms |
| Santa Clara, United States | 1,361 miles | 33–66 ms |
| Seattle, United States | 1,523 miles | 37–74 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,637 miles | 112–224 ms |
| Amsterdam, The Netherlands | 4,792 miles | 116–231 ms |
| Madrid, Spain | 4,866 miles | 117–235 ms |
| Stockholm, Sweden | 4,930 miles | 119–238 ms |
| Frankfurt, Germany | 5,014 miles | 121–242 ms |
| Milan, Italy | 5,221 miles | 126–252 ms |
| Bucharest, Romania | 5,885 miles | 142–284 ms |
| Tel Aviv, Israel | 6,839 miles | 165–330 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,299 miles | 152–304 ms |
| Hong Kong, China | 7,938 miles | 192–383 ms |
| Delhi NCR, India | 8,002 miles | 193–386 ms |
| Kolkata, India | 8,408 miles | 203–406 ms |
| Sydney, Australia | 8,613 miles | 208–416 ms |
| Mumbai, India | 8,616 miles | 208–416 ms |
| Singapore | 9,544 miles | 230–461 ms |
Distances are from Oklahoma City. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Oklahoma City
The closest of our 24 data centres to Oklahoma City is Dallas, about 190 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Oklahoma City has a population of about 681,054, which is why the large build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Oklahoma City
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Oklahoma City | Estimated round trip |
|---|---|---|
| Dallasamericas | 190 miles | 5–9 ms |
| Chicagoamericas | 692 miles | 17–33 ms |
| Atlantaamericas | 755 miles | 18–36 ms |
Oklahoma City sits in Oklahoma, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 500,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Oklahoma City — FAQs
What size server does a Gaming business in Oklahoma City, OK need?
Where would the server for my Oklahoma City, OK business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Oklahoma City
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.