Minnesota, United States
Server infrastructure for Gaming Companies & Communities in Minnesota
What Gaming Companies & Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a large Gaming business in Minnesota that is about 2 Cores, 32 GB of memory and 350 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Minnesota. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Most likely here
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Minnesota, business by business
These are not the same workload. Sized at the large band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 6 vCPU · 48 GB · 350 GB | VDS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 16 vCPU · 196 GB · 4000 GB | Dedicated Server | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 8 vCPU · 48 GB · 4000 GB | VDS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 4 vCPU · 32 GB · 1500 GB | VDS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 16 vCPU · 256 GB · 4000 GB | Dedicated Server | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Minnesota is closest to Chicago. Every marker costs the same per month.
Show all 24 locations and distances from Minnesota ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Chicago, United States | 357 miles | 9–17 ms |
| Toronto, Canada | 694 miles | 17–34 ms |
| Dallas, United States | 863 miles | 21–42 ms |
| Atlanta, United States | 909 miles | 22–44 ms |
| New York, United States | 1,019 miles | 25–49 ms |
| Seattle, United States | 1,389 miles | 34–67 ms |
| Miami, United States | 1,515 miles | 37–73 ms |
| Los Angeles, United States | 1,519 miles | 37–73 ms |
| Santa Clara, United States | 1,570 miles | 38–76 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,013 miles | 97–194 ms |
| Amsterdam, The Netherlands | 4,155 miles | 100–201 ms |
| Stockholm, Sweden | 4,253 miles | 103–205 ms |
| Madrid, Spain | 4,318 miles | 104–208 ms |
| Frankfurt, Germany | 4,379 miles | 106–211 ms |
| Milan, Italy | 4,605 miles | 111–222 ms |
| Bucharest, Romania | 5,232 miles | 126–253 ms |
| Tel Aviv, Israel | 6,196 miles | 150–299 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,956 miles | 144–288 ms |
| Delhi NCR, India | 7,324 miles | 177–354 ms |
| Hong Kong, China | 7,475 miles | 180–361 ms |
| Kolkata, India | 7,768 miles | 188–375 ms |
| Mumbai, India | 7,926 miles | 191–383 ms |
| Sydney, Australia | 9,002 miles | 217–435 ms |
| Singapore | 9,067 miles | 219–438 ms |
Distances are from Minnesota. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Minnesota
The closest of our 24 data centres to Minnesota is Chicago, about 357 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Minnesota has a population of about 410,939, which is why the large build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Minnesota
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Minnesota | Estimated round trip |
|---|---|---|
| Chicagoamericas | 357 miles | 9–17 ms |
| Torontoamericas | 694 miles | 17–34 ms |
| Dallasamericas | 863 miles | 21–42 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 500,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Minnesota — FAQs
What size server does a Gaming business in Minnesota need?
Where would the server for my Minnesota business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Minnesota
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.