McKinleyville, United States
Server infrastructure for Gaming Companies & Communities in McKinleyville
Most Gaming Companies & Communities outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a small Gaming business in McKinleyville that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from McKinleyville. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in McKinleyville, business by business
These are not the same workload. Sized at the small band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 6 GB · 50 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 1 vCPU · 16 GB · 1500 GB | VPS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 6 GB · 400 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 6 GB · 150 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 2 vCPU · 24 GB · 450 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
McKinleyville is closest to Santa Clara. Every marker costs the same per month.
Show all 24 locations and distances from McKinleyville ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Santa Clara, United States | 274 miles | 7–13 ms |
| Seattle, United States | 468 miles | 11–23 ms |
| Los Angeles, United States | 574 miles | 14–28 ms |
| Dallas, United States | 1,603 miles | 39–77 ms |
| Chicago, United States | 1,877 miles | 45–91 ms |
| Atlanta, United States | 2,217 miles | 54–107 ms |
| Toronto, Canada | 2,265 miles | 55–109 ms |
| New York, United States | 2,582 miles | 62–125 ms |
| Miami, United States | 2,709 miles | 65–131 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 4,948 miles | 119–239 ms |
| Hong Kong, China | 6,689 miles | 161–323 ms |
| Delhi NCR, India | 7,443 miles | 180–359 ms |
| Sydney, Australia | 7,454 miles | 180–360 ms |
| Kolkata, India | 7,579 miles | 183–366 ms |
| Mumbai, India | 8,149 miles | 197–393 ms |
| Singapore | 8,248 miles | 199–398 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 5,180 miles | 125–250 ms |
| London, United Kingdom | 5,217 miles | 126–252 ms |
| Amsterdam, The Netherlands | 5,305 miles | 128–256 ms |
| Frankfurt, Germany | 5,527 miles | 133–267 ms |
| Madrid, Spain | 5,687 miles | 137–275 ms |
| Milan, Italy | 5,806 miles | 140–280 ms |
| Bucharest, Romania | 6,255 miles | 151–302 ms |
| Tel Aviv, Israel | 7,214 miles | 174–348 ms |
Distances are from McKinleyville. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in McKinleyville
The closest of our 24 data centres to McKinleyville is Santa Clara, about 274 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
McKinleyville has a population of about 15,177, which is why the small build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from McKinleyville
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from McKinleyville | Estimated round trip |
|---|---|---|
| Santa Claraamericas | 274 miles | 7–13 ms |
| Seattleamericas | 468 miles | 11–23 ms |
| Los Angelesamericas | 574 miles | 14–28 ms |
McKinleyville sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Companies & Communities hosting in McKinleyville — FAQs
What size server does a Gaming business in McKinleyville, CA need?
Where would the server for my McKinleyville, CA business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in McKinleyville
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.