Manchester, United Kingdom
Server infrastructure for Gaming Companies & Communities in Manchester
Infrastructure for Gaming Companies & Communities is a question of matching the machine to the application, then putting it near the people using it. For a small Gaming business in Manchester that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Manchester. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Manchester, business by business
These are not the same workload. Sized at the small band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 6 GB · 50 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 1 vCPU · 16 GB · 1500 GB | VPS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 6 GB · 400 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 6 GB · 150 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 2 vCPU · 24 GB · 450 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Manchester is closest to London. Every marker costs the same per month.
Show all 24 locations and distances from Manchester ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 159 miles | 4–8 ms |
| Amsterdam, The Netherlands | 307 miles | 7–15 ms |
| Frankfurt, Germany | 520 miles | 13–25 ms |
| Milan, Italy | 751 miles | 18–36 ms |
| Stockholm, Sweden | 873 miles | 21–42 ms |
| Madrid, Spain | 901 miles | 22–43 ms |
| Bucharest, Romania | 1,417 miles | 34–68 ms |
| Tel Aviv, Israel | 2,345 miles | 57–113 ms |
| Americas · 9 locations | ||
| New York, United States | 3,337 miles | 81–161 ms |
| Toronto, Canada | 3,416 miles | 82–165 ms |
| Chicago, United States | 3,809 miles | 92–184 ms |
| Atlanta, United States | 4,082 miles | 99–197 ms |
| Miami, United States | 4,321 miles | 104–209 ms |
| Dallas, United States | 4,611 miles | 111–223 ms |
| Seattle, United States | 4,625 miles | 112–223 ms |
| Santa Clara, United States | 5,208 miles | 126–251 ms |
| Los Angeles, United States | 5,287 miles | 128–255 ms |
| Asia-Pacific · 7 locations | ||
| Delhi NCR, India | 4,247 miles | 103–205 ms |
| Mumbai, India | 4,559 miles | 110–220 ms |
| Kolkata, India | 5,003 miles | 121–242 ms |
| Tokyo, Japan | 5,872 miles | 142–284 ms |
| Hong Kong, China | 5,982 miles | 144–289 ms |
| Singapore | 6,798 miles | 164–328 ms |
| Sydney, Australia | 10,564 miles | 255–510 ms |
Distances are from Manchester. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Manchester
We work with businesses across the City Centre, the Northern Quarter, Salford, Deansgate and Didsbury. Manchester is a fast-growing northern hub where strong local SEO sets businesses apart.
The closest of our 24 data centres to Manchester is London, about 159 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Manchester has a population of about 14,292, which is why the small build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is Europe/London, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the UK GDPR and the Data Protection Act 2018. Pricing is quoted in GBP, and the figure is the same wherever the machine physically sits.
Network reach from Manchester
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Manchester | Estimated round trip |
|---|---|---|
| Londonemea | 159 miles | 4–8 ms |
| Amsterdamemea | 307 miles | 7–15 ms |
| Frankfurtemea | 520 miles | 13–25 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Manchester — FAQs
What size server does a Gaming business in Manchester, England need?
Where would the server for my Manchester, England business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Manchester
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.