Kansas, United States
Server infrastructure for Gaming Companies & Communities in Kansas
What Gaming Companies & Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Gaming business in Kansas that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Kansas. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Kansas, business by business
These are not the same workload. Sized at the small band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 6 GB · 50 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 1 vCPU · 16 GB · 1500 GB | VPS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 6 GB · 400 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 6 GB · 150 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 2 vCPU · 24 GB · 450 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Kansas is closest to Dallas. Every marker costs the same per month.
Show all 24 locations and distances from Kansas ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Dallas, United States | 398 miles | 10–19 ms |
| Chicago, United States | 527 miles | 13–25 ms |
| Atlanta, United States | 757 miles | 18–37 ms |
| Toronto, Canada | 962 miles | 23–46 ms |
| New York, United States | 1,209 miles | 29–58 ms |
| Los Angeles, United States | 1,241 miles | 30–60 ms |
| Miami, United States | 1,300 miles | 31–63 ms |
| Santa Clara, United States | 1,379 miles | 33–67 ms |
| Seattle, United States | 1,433 miles | 35–69 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,447 miles | 107–215 ms |
| Amsterdam, The Netherlands | 4,598 miles | 111–222 ms |
| Madrid, Spain | 4,702 miles | 114–227 ms |
| Stockholm, Sweden | 4,721 miles | 114–228 ms |
| Frankfurt, Germany | 4,821 miles | 116–233 ms |
| Milan, Italy | 5,034 miles | 122–243 ms |
| Bucharest, Romania | 5,686 miles | 137–275 ms |
| Tel Aviv, Israel | 6,644 miles | 160–321 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,177 miles | 149–298 ms |
| Hong Kong, China | 7,784 miles | 188–376 ms |
| Delhi NCR, India | 7,787 miles | 188–376 ms |
| Kolkata, India | 8,203 miles | 198–396 ms |
| Mumbai, India | 8,399 miles | 203–405 ms |
| Sydney, Australia | 8,728 miles | 211–421 ms |
| Singapore | 9,390 miles | 227–453 ms |
Distances are from Kansas. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Kansas
The closest of our 24 data centres to Kansas is Dallas, about 398 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.
Kansas has a population of about 2,086, which is why the small build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Kansas
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Kansas | Estimated round trip |
|---|---|---|
| Dallasamericas | 398 miles | 10–19 ms |
| Chicagoamericas | 527 miles | 13–25 ms |
| Atlantaamericas | 757 miles | 18–37 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Kansas — FAQs
What size server does a Gaming business in Kansas need?
Where would the server for my Kansas business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Kansas
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.