Jacksonville, United States
Server infrastructure for Gaming Companies & Communities in Jacksonville
There is no single correct server for Gaming Companies & Communities; there is a correct one for the workload, the volume and the budget. For a medium Gaming business in Jacksonville that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Jacksonville. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Jacksonville, business by business
These are not the same workload. Sized at the medium band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 10 GB · 100 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 4 vCPU · 48 GB · 4000 GB | VDS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 10 GB · 1000 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 10 GB · 350 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 4 vCPU · 64 GB · 1500 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Jacksonville is closest to Atlanta. Every marker costs the same per month.
Show all 24 locations and distances from Jacksonville ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Atlanta, United States | 403 miles | 10–19 ms |
| New York, United States | 452 miles | 11–22 ms |
| Toronto, Canada | 624 miles | 15–30 ms |
| Miami, United States | 643 miles | 16–31 ms |
| Chicago, United States | 739 miles | 18–36 ms |
| Dallas, United States | 1,119 miles | 27–54 ms |
| Los Angeles, United States | 2,311 miles | 56–112 ms |
| Seattle, United States | 2,458 miles | 59–119 ms |
| Santa Clara, United States | 2,471 miles | 60–119 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 3,872 miles | 93–187 ms |
| Madrid, Spain | 3,937 miles | 95–190 ms |
| Amsterdam, The Netherlands | 4,061 miles | 98–196 ms |
| Frankfurt, Germany | 4,267 miles | 103–206 ms |
| Stockholm, Sweden | 4,370 miles | 105–211 ms |
| Milan, Italy | 4,413 miles | 107–213 ms |
| Bucharest, Romania | 5,170 miles | 125–250 ms |
| Tel Aviv, Israel | 6,061 miles | 146–293 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 7,016 miles | 169–339 ms |
| Delhi NCR, India | 7,765 miles | 187–375 ms |
| Mumbai, India | 8,238 miles | 199–398 ms |
| Kolkata, India | 8,368 miles | 202–404 ms |
| Hong Kong, China | 8,421 miles | 203–407 ms |
| Sydney, Australia | 9,688 miles | 234–468 ms |
| Singapore | 9,941 miles | 240–480 ms |
Distances are from Jacksonville. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Jacksonville
The closest of our 24 data centres to Jacksonville is Atlanta, about 403 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Jacksonville has a population of about 67,357, which is why the medium build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/New York, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Jacksonville
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Jacksonville | Estimated round trip |
|---|---|---|
| Atlantaamericas | 403 miles | 10–19 ms |
| New Yorkamericas | 452 miles | 11–22 ms |
| Torontoamericas | 624 miles | 15–30 ms |
Jacksonville sits in North Carolina, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Jacksonville — FAQs
What size server does a Gaming business in Jacksonville, NC need?
Where would the server for my Jacksonville, NC business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Jacksonville
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.