Hurstville, Australia
Server infrastructure for Gaming Companies & Communities in Hurstville
Infrastructure for Gaming Companies & Communities is a question of matching the machine to the application, then putting it near the people using it. For a medium Gaming business in Hurstville that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Hurstville. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Hurstville, business by business
These are not the same workload. Sized at the medium band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 10 GB · 100 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 4 vCPU · 48 GB · 4000 GB | VDS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 10 GB · 1000 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 10 GB · 350 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 4 vCPU · 64 GB · 1500 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Hurstville has a data centre of its own. Every marker costs the same per month.
Show all 24 locations and distances from Hurstville ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Asia-Pacific · 7 locations | ||
| Sydney, Australia | Same city | 1–2 ms |
| Singapore | 3,916 miles | 95–189 ms |
| Hong Kong, China | 4,585 miles | 111–221 ms |
| Tokyo, Japan | 4,868 miles | 118–235 ms |
| Kolkata, India | 5,677 miles | 137–274 ms |
| Mumbai, India | 6,308 miles | 152–305 ms |
| Delhi NCR, India | 6,466 miles | 156–312 ms |
| Americas · 9 locations | ||
| Santa Clara, United States | 7,441 miles | 180–359 ms |
| Los Angeles, United States | 7,511 miles | 181–363 ms |
| Seattle, United States | 7,758 miles | 187–375 ms |
| Dallas, United States | 8,595 miles | 207–415 ms |
| Chicago, United States | 9,252 miles | 223–447 ms |
| Atlanta, United States | 9,294 miles | 224–449 ms |
| Miami, United States | 9,343 miles | 226–451 ms |
| Toronto, Canada | 9,682 miles | 234–467 ms |
| New York, United States | 9,943 miles | 240–480 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Tel Aviv, Israel | 8,807 miles | 213–425 ms |
| Bucharest, Romania | 9,463 miles | 228–457 ms |
| Stockholm, Sweden | 9,693 miles | 234–468 ms |
| Frankfurt, Germany | 10,242 miles | 247–494 ms |
| Milan, Italy | 10,287 miles | 248–497 ms |
| Amsterdam, The Netherlands | 10,342 miles | 250–499 ms |
| London, United Kingdom | 10,561 miles | 255–510 ms |
| Madrid, Spain | 10,986 miles | 265–530 ms |
Distances are from Hurstville. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Hurstville
The closest of our 24 data centres to Hurstville is Sydney, about 9 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Hurstville has a population of about 29,744, which is why the medium build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is Australia/Sydney, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 1988. Pricing is quoted in AUD, and the figure is the same wherever the machine physically sits.
Network reach from Hurstville
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Hurstville | Estimated round trip |
|---|---|---|
| Sydneyapac | In your metro | 1–2 ms |
| Singaporeapac | 3,916 miles | 95–189 ms |
| Hong Kongapac | 4,585 miles | 111–221 ms |
Hurstville sits in New South Wales, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Hurstville — FAQs
What size server does a Gaming business in Hurstville, NSW need?
Where would the server for my Hurstville, NSW business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Hurstville
Same city, different workload.