Honolulu, United States
Server infrastructure for Gaming Companies & Communities in Honolulu
What Gaming Companies & Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a large Gaming business in Honolulu that is about 2 Cores, 32 GB of memory and 350 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Honolulu. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Most likely here
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Honolulu, business by business
These are not the same workload. Sized at the large band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 6 vCPU · 48 GB · 350 GB | VDS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 16 vCPU · 196 GB · 4000 GB | Dedicated Server | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 8 vCPU · 48 GB · 4000 GB | VDS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 4 vCPU · 32 GB · 1500 GB | VDS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 16 vCPU · 256 GB · 4000 GB | Dedicated Server | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Honolulu is closest to Santa Clara. Every marker costs the same per month.
Show all 24 locations and distances from Honolulu ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Santa Clara, United States | 2,410 miles | 58–116 ms |
| Los Angeles, United States | 2,560 miles | 62–124 ms |
| Seattle, United States | 2,679 miles | 65–129 ms |
| Dallas, United States | 3,790 miles | 91–183 ms |
| Chicago, United States | 4,249 miles | 103–205 ms |
| Atlanta, United States | 4,493 miles | 108–217 ms |
| Toronto, Canada | 4,652 miles | 112–225 ms |
| Miami, United States | 4,857 miles | 117–234 ms |
| New York, United States | 4,960 miles | 120–239 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 3,858 miles | 93–186 ms |
| Sydney, Australia | 5,074 miles | 122–245 ms |
| Hong Kong, China | 5,548 miles | 134–268 ms |
| Singapore | 6,719 miles | 162–324 ms |
| Kolkata, India | 7,045 miles | 170–340 ms |
| Delhi NCR, India | 7,395 miles | 179–357 ms |
| Mumbai, India | 8,015 miles | 193–387 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 6,861 miles | 166–331 ms |
| London, United Kingdom | 7,228 miles | 174–349 ms |
| Amsterdam, The Netherlands | 7,241 miles | 175–350 ms |
| Frankfurt, Germany | 7,434 miles | 179–359 ms |
| Milan, Italy | 7,752 miles | 187–374 ms |
| Madrid, Spain | 7,859 miles | 190–379 ms |
| Bucharest, Romania | 7,888 miles | 190–381 ms |
| Tel Aviv, Israel | 8,654 miles | 209–418 ms |
Distances are from Honolulu. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Honolulu
The closest of our 24 data centres to Honolulu is Santa Clara, about 2,410 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Honolulu has a population of about 350,964, which is why the large build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is Pacific/Honolulu, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Honolulu
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Honolulu | Estimated round trip |
|---|---|---|
| Santa Claraamericas | 2,410 miles | 58–116 ms |
| Los Angelesamericas | 2,560 miles | 62–124 ms |
| Seattleamericas | 2,679 miles | 65–129 ms |
Honolulu sits in Hawaii, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 500,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Honolulu — FAQs
What size server does a Gaming business in Honolulu, HI need?
Where would the server for my Honolulu, HI business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Honolulu
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.