Banning, United States
Server infrastructure for Gaming Companies & Communities in Banning
Infrastructure for Gaming Companies & Communities is a question of matching the machine to the application, then putting it near the people using it. For a medium Gaming business in Banning that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Banning. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Banning, business by business
These are not the same workload. Sized at the medium band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 10 GB · 100 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 4 vCPU · 48 GB · 4000 GB | VDS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 10 GB · 1000 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 10 GB · 350 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 4 vCPU · 64 GB · 1500 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Banning is closest to Los Angeles. Every marker costs the same per month.
Show all 24 locations and distances from Banning ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | 79 miles | 2–4 ms |
| Santa Clara, United States | 371 miles | 9–18 ms |
| Seattle, United States | 987 miles | 24–48 ms |
| Dallas, United States | 1,160 miles | 28–56 ms |
| Chicago, United States | 1,677 miles | 40–81 ms |
| Atlanta, United States | 1,857 miles | 45–90 ms |
| Toronto, Canada | 2,108 miles | 51–102 ms |
| Miami, United States | 2,257 miles | 54–109 ms |
| New York, United States | 2,378 miles | 57–115 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,404 miles | 130–261 ms |
| Stockholm, Sweden | 5,498 miles | 133–265 ms |
| Amsterdam, The Netherlands | 5,521 miles | 133–267 ms |
| Frankfurt, Germany | 5,747 miles | 139–277 ms |
| Madrid, Spain | 5,769 miles | 139–279 ms |
| Milan, Italy | 6,000 miles | 145–290 ms |
| Bucharest, Romania | 6,545 miles | 158–316 ms |
| Tel Aviv, Israel | 7,517 miles | 181–363 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,548 miles | 134–268 ms |
| Hong Kong, China | 7,303 miles | 176–353 ms |
| Sydney, Australia | 7,567 miles | 183–365 ms |
| Delhi NCR, India | 8,021 miles | 194–387 ms |
| Kolkata, India | 8,195 miles | 198–396 ms |
| Mumbai, India | 8,719 miles | 210–421 ms |
| Singapore | 8,844 miles | 214–427 ms |
Distances are from Banning. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Banning
The closest of our 24 data centres to Banning is Los Angeles, about 79 miles away. Choosing the closest data centre is the cheapest performance improvement available, and it costs nothing extra.
Banning has a population of about 30,945, which is why the medium build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Banning
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Banning | Estimated round trip |
|---|---|---|
| Los Angelesamericas | 79 miles | 2–4 ms |
| Santa Claraamericas | 371 miles | 9–18 ms |
| Seattleamericas | 987 miles | 24–48 ms |
Banning sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Banning — FAQs
What size server does a Gaming business in Banning, CA need?
Where would the server for my Banning, CA business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Banning
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.