Washington, United States
Server infrastructure for Gaming Communities in Washington
Most Gaming Communities outgrow their first server in one specific place — and it is rarely the one the plan name suggests. For a small Gaming Communities business in Washington that is about Single Core, 6 GB of memory and 150 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Washington. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Communities Most likely here
1–10 people · ~5,000 visits a month
$87.95 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 150 GB storage
About 0.4 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Communities
11–50 people · ~50,000 visits a month
$144.65 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 350 GB storage
- Managed
About 3.5 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Communities
51+ people · ~500,000 visits a month
$536.35 USD USD
per month · VDS
- 4 Cores
- 32 GB RAM
- 1500 GB storage
- Managed
About 34.7 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Gaming Communities size up this way
Working from about 5,000 visits a month and roughly 5,000 requests a day, peaks run about 6× the average hour, so the build is sized for the busiest moment rather than the typical one.
- 0.4 req/sec at peak
- 2.1 GB working set
- 9 GB/month growth
- Linux
Which tiers suit Gaming Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Communities workloads you can host
Evenings and weekends carry nearly all the activity, and voice runs for hours per session.
- Forums & chat
- Clan & roster management
- Mod hosting
- Event calendars
- Voice channels
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Washington is closest to Los Angeles. Every marker costs the same per month.
Show all 24 locations and distances from Washington ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | 341 miles | 8–16 ms |
| Santa Clara, United States | 465 miles | 11–22 ms |
| Seattle, United States | 851 miles | 21–41 ms |
| Dallas, United States | 991 miles | 24–48 ms |
| Chicago, United States | 1,412 miles | 34–68 ms |
| Atlanta, United States | 1,649 miles | 40–80 ms |
| Toronto, Canada | 1,837 miles | 44–89 ms |
| Miami, United States | 2,102 miles | 51–101 ms |
| New York, United States | 2,120 miles | 51–102 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,113 miles | 123–247 ms |
| Stockholm, Sweden | 5,221 miles | 126–252 ms |
| Amsterdam, The Netherlands | 5,233 miles | 126–253 ms |
| Frankfurt, Germany | 5,458 miles | 132–264 ms |
| Madrid, Spain | 5,479 miles | 132–265 ms |
| Milan, Italy | 5,709 miles | 138–276 ms |
| Bucharest, Romania | 6,262 miles | 151–302 ms |
| Tel Aviv, Israel | 7,235 miles | 175–349 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,565 miles | 134–269 ms |
| Hong Kong, China | 7,290 miles | 176–352 ms |
| Sydney, Australia | 7,836 miles | 189–378 ms |
| Delhi NCR, India | 7,845 miles | 189–379 ms |
| Kolkata, India | 8,073 miles | 195–390 ms |
| Mumbai, India | 8,531 miles | 206–412 ms |
| Singapore | 8,863 miles | 214–428 ms |
Distances are from Washington. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Communities in Washington
The closest of our 24 data centres to Washington is Los Angeles, about 341 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Washington has a population of about 24,299, which is why the small build above is the one most likely to fit a Gaming Communities business here — though the other two are a click away if it does not. Local time is America/Denver, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Washington
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Washington | Estimated round trip |
|---|---|---|
| Los Angelesamericas | 341 miles | 8–16 ms |
| Santa Claraamericas | 465 miles | 11–22 ms |
| Seattleamericas | 851 miles | 21–41 ms |
Washington sits in Utah, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Communities hosting in Washington — FAQs
What size server does a Gaming Communities business in Washington, UT need?
Where would the server for my Washington, UT business actually run?
Is a VPS enough for Gaming Communities, or do we need a dedicated server?
Can you host forums & chat for us?
Can we start smaller and grow?
Other industries in Washington
Same city, different workload.
Gaming Communities hosting nearby
The same workload, in the nearest cities.