Vicksburg, United States
Server infrastructure for Gaming Communities in Vicksburg
What Gaming Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Gaming Communities business in Vicksburg that is about Single Core, 6 GB of memory and 150 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Vicksburg. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Communities Most likely here
1–10 people · ~5,000 visits a month
$87.95 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 150 GB storage
About 0.4 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Communities
11–50 people · ~50,000 visits a month
$144.65 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 350 GB storage
- Managed
About 3.5 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Communities
51+ people · ~500,000 visits a month
$536.35 USD USD
per month · VDS
- 4 Cores
- 32 GB RAM
- 1500 GB storage
- Managed
About 34.7 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Gaming Communities size up this way
Working from about 5,000 visits a month and roughly 5,000 requests a day, peaks run about 6× the average hour, so the build is sized for the busiest moment rather than the typical one.
- 0.4 req/sec at peak
- 2.1 GB working set
- 9 GB/month growth
- Linux
Which tiers suit Gaming Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Communities workloads you can host
Evenings and weekends carry nearly all the activity, and voice runs for hours per session.
- Forums & chat
- Clan & roster management
- Mod hosting
- Event calendars
- Voice channels
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Vicksburg is closest to Dallas. Every marker costs the same per month.
Show all 24 locations and distances from Vicksburg ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Dallas, United States | 346 miles | 8–17 ms |
| Atlanta, United States | 388 miles | 9–19 ms |
| Chicago, United States | 682 miles | 16–33 ms |
| Miami, United States | 789 miles | 19–38 ms |
| Toronto, Canada | 999 miles | 24–48 ms |
| New York, United States | 1,098 miles | 26–53 ms |
| Los Angeles, United States | 1,582 miles | 38–76 ms |
| Santa Clara, United States | 1,787 miles | 43–86 ms |
| Seattle, United States | 1,950 miles | 47–94 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,538 miles | 110–219 ms |
| Madrid, Spain | 4,681 miles | 113–226 ms |
| Amsterdam, The Netherlands | 4,710 miles | 114–227 ms |
| Frankfurt, Germany | 4,926 miles | 119–238 ms |
| Stockholm, Sweden | 4,927 miles | 119–238 ms |
| Milan, Italy | 5,104 miles | 123–246 ms |
| Bucharest, Romania | 5,818 miles | 140–281 ms |
| Tel Aviv, Israel | 6,746 miles | 163–326 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,711 miles | 162–324 ms |
| Delhi NCR, India | 8,160 miles | 197–394 ms |
| Hong Kong, China | 8,313 miles | 201–401 ms |
| Kolkata, India | 8,641 miles | 209–417 ms |
| Mumbai, India | 8,725 miles | 211–421 ms |
| Sydney, Australia | 8,899 miles | 215–430 ms |
| Singapore | 9,918 miles | 239–479 ms |
Distances are from Vicksburg. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Communities in Vicksburg
The closest of our 24 data centres to Vicksburg is Dallas, about 346 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Vicksburg has a population of about 23,131, which is why the small build above is the one most likely to fit a Gaming Communities business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Vicksburg
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Vicksburg | Estimated round trip |
|---|---|---|
| Dallasamericas | 346 miles | 8–17 ms |
| Atlantaamericas | 388 miles | 9–19 ms |
| Chicagoamericas | 682 miles | 16–33 ms |
Vicksburg sits in Mississippi, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Communities hosting in Vicksburg — FAQs
What size server does a Gaming Communities business in Vicksburg, MS need?
Where would the server for my Vicksburg, MS business actually run?
Is a VPS enough for Gaming Communities, or do we need a dedicated server?
Can you host forums & chat for us?
Can we start smaller and grow?
Other industries in Vicksburg
Same city, different workload.