Didcot, United Kingdom
Server infrastructure for Game Server Hosting in Didcot
Sizing infrastructure for Game Server Hosting starts with the workload, then works back to cores, memory and disk. For a medium Game Server Hosting business in Didcot that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Didcot. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Server Hosting
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.3 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Game Server Hosting Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.9 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Game Server Hosting
51+ people · ~500,000 visits a month
$479.65 USD USD
per month · VDS
- 6 Cores
- 48 GB RAM
- 350 GB storage
- Managed
About 28.9 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Server Hosting size up this way
Working from about 50,000 visits a month and roughly 50,000 requests a day, peaks run about 5× the average hour, so the build is sized for the busiest moment rather than the typical one; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 2.9 req/sec at peak
- 6 GB working set
- 5 GB/month growth
- Linux
Which tiers suit Game Server Hosting
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Game Server Hosting workloads you can host
Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven.
- Game server instances
- Tick loop & state sync
- Voice chat relay
- Mod & map storage
- Anti-cheat
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Didcot is closest to London. Every marker costs the same per month.
Show all 24 locations and distances from Didcot ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 48 miles | 1–2 ms |
| Amsterdam, The Netherlands | 267 miles | 6–13 ms |
| Frankfurt, Germany | 445 miles | 11–21 ms |
| Milan, Italy | 638 miles | 15–31 ms |
| Madrid, Spain | 782 miles | 19–38 ms |
| Stockholm, Sweden | 920 miles | 22–44 ms |
| Bucharest, Romania | 1,348 miles | 33–65 ms |
| Tel Aviv, Israel | 2,257 miles | 54–109 ms |
| Americas · 9 locations | ||
| New York, United States | 3,413 miles | 82–165 ms |
| Toronto, Canada | 3,503 miles | 85–169 ms |
| Chicago, United States | 3,902 miles | 94–188 ms |
| Atlanta, United States | 4,159 miles | 100–201 ms |
| Miami, United States | 4,380 miles | 106–211 ms |
| Dallas, United States | 4,702 miles | 114–227 ms |
| Seattle, United States | 4,749 miles | 115–229 ms |
| Santa Clara, United States | 5,326 miles | 129–257 ms |
| Los Angeles, United States | 5,400 miles | 130–261 ms |
| Asia-Pacific · 7 locations | ||
| Delhi NCR, India | 4,228 miles | 102–204 ms |
| Mumbai, India | 4,517 miles | 109–218 ms |
| Kolkata, India | 4,992 miles | 121–241 ms |
| Tokyo, Japan | 5,958 miles | 144–288 ms |
| Hong Kong, China | 6,016 miles | 145–290 ms |
| Singapore | 6,786 miles | 164–328 ms |
| Sydney, Australia | 10,597 miles | 256–512 ms |
Distances are from Didcot. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Server Hosting in Didcot
The closest of our 24 data centres to Didcot is London, about 48 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Didcot has a population of about 29,341, which is why the medium build above is the one most likely to fit a Game Server Hosting business here — though the other two are a click away if it does not. Local time is Europe/London, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the UK GDPR and the Data Protection Act 2018. Pricing is quoted in GBP, and the figure is the same wherever the machine physically sits.
Network reach from Didcot
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Didcot | Estimated round trip |
|---|---|---|
| Londonemea | 48 miles | 1–2 ms |
| Amsterdamemea | 267 miles | 6–13 ms |
| Frankfurtemea | 445 miles | 11–21 ms |
Didcot sits in England, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Game Server Hosting hosting in Didcot — FAQs
What size server does a Game Server Hosting business in Didcot, England need?
Where would the server for my Didcot, England business actually run?
Is a VPS enough for Game Server Hosting, or do we need a dedicated server?
Can you host game server instances for us?
Can we start smaller and grow?
Other industries in Didcot
Same city, different workload.