Bellingham, United States
Server infrastructure for Game Server Hosting in Bellingham
The right server for Game Server Hosting is decided by the work it has to do, not by the size of the plan you happen to land on. For a medium Game Server Hosting business in Bellingham that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Bellingham. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Server Hosting
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.3 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Game Server Hosting Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.9 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Game Server Hosting
51+ people · ~500,000 visits a month
$479.65 USD USD
per month · VDS
- 6 Cores
- 48 GB RAM
- 350 GB storage
- Managed
About 28.9 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Server Hosting size up this way
Working from about 50,000 visits a month and roughly 50,000 requests a day, peaks run about 5× the average hour, so the build is sized for the busiest moment rather than the typical one; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 2.9 req/sec at peak
- 6 GB working set
- 5 GB/month growth
- Linux
Which tiers suit Game Server Hosting
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Game Server Hosting workloads you can host
Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven.
- Game server instances
- Tick loop & state sync
- Voice chat relay
- Mod & map storage
- Anti-cheat
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Bellingham is closest to Seattle. Every marker costs the same per month.
Show all 24 locations and distances from Bellingham ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Seattle, United States | 80 miles | 2–4 ms |
| Santa Clara, United States | 788 miles | 19–38 ms |
| Los Angeles, United States | 1,039 miles | 25–50 ms |
| Dallas, United States | 1,725 miles | 42–83 ms |
| Chicago, United States | 1,742 miles | 42–84 ms |
| Toronto, Canada | 2,063 miles | 50–100 ms |
| Atlanta, United States | 2,203 miles | 53–106 ms |
| New York, United States | 2,401 miles | 58–116 ms |
| Miami, United States | 2,764 miles | 67–133 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Stockholm, Sweden | 4,645 miles | 112–224 ms |
| London, United Kingdom | 4,723 miles | 114–228 ms |
| Amsterdam, The Netherlands | 4,798 miles | 116–232 ms |
| Frankfurt, Germany | 5,018 miles | 121–242 ms |
| Madrid, Spain | 5,235 miles | 126–253 ms |
| Milan, Italy | 5,306 miles | 128–256 ms |
| Bucharest, Romania | 5,724 miles | 138–276 ms |
| Tel Aviv, Israel | 6,678 miles | 161–322 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 4,738 miles | 114–229 ms |
| Hong Kong, China | 6,415 miles | 155–310 ms |
| Delhi NCR, India | 6,957 miles | 168–336 ms |
| Kolkata, India | 7,153 miles | 173–345 ms |
| Mumbai, India | 7,655 miles | 185–370 ms |
| Sydney, Australia | 7,778 miles | 188–376 ms |
| Singapore | 8,011 miles | 193–387 ms |
Distances are from Bellingham. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Server Hosting in Bellingham
The closest of our 24 data centres to Bellingham is Seattle, about 80 miles away. Every kilometre between your users and the server is latency you cannot optimise away in software.
Bellingham has a population of about 85,146, which is why the medium build above is the one most likely to fit a Game Server Hosting business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Bellingham
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Bellingham | Estimated round trip |
|---|---|---|
| Seattleamericas | 80 miles | 2–4 ms |
| Santa Claraamericas | 788 miles | 19–38 ms |
| Los Angelesamericas | 1,039 miles | 25–50 ms |
Bellingham sits in Washington, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Game Server Hosting hosting in Bellingham — FAQs
What size server does a Game Server Hosting business in Bellingham, WA need?
Where would the server for my Bellingham, WA business actually run?
Is a VPS enough for Game Server Hosting, or do we need a dedicated server?
Can you host game server instances for us?
Can we start smaller and grow?
Other industries in Bellingham
Same city, different workload.
Game Server Hosting hosting nearby
The same workload, in the nearest cities.