Selma, United States

Server infrastructure for Game Development in Selma

Infrastructure for Game Development is a question of matching the machine to the application, then putting it near the people using it. For a small Game Development business in Selma that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Selma and its closest data centre Selma joined by a link to the Santa Clara data centre, 140 miles away. Selma Santa Clara California, United States
140 miles from Selma
3–7 ms estimated round trip

Estimated from fibre distance, not measured from Selma. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Santa Clara marked as the closest to Selma. Santa Clara Selma

Selma is closest to Santa Clara. Every marker costs the same per month.

Show all 24 locations and distances from Selma ▾
Location Distance Est. round trip
Americas · 9 locations
Santa Clara, United States 140 miles 3–7 ms
Los Angeles, United States 190 miles 5–9 ms
Seattle, United States 775 miles 19–37 ms
Dallas, United States 1,319 miles 32–64 ms
Chicago, United States 1,740 miles 42–84 ms
Atlanta, United States 1,988 miles 48–96 ms
Toronto, Canada 2,159 miles 52–104 ms
Miami, United States 2,428 miles 59–117 ms
New York, United States 2,450 miles 59–118 ms
Asia-Pacific · 7 locations
Tokyo, Japan 5,316 miles 128–257 ms
Hong Kong, China 7,067 miles 171–341 ms
Sydney, Australia 7,518 miles 181–363 ms
Delhi NCR, India 7,805 miles 188–377 ms
Kolkata, India 7,962 miles 192–384 ms
Mumbai, India 8,506 miles 205–411 ms
Singapore 8,615 miles 208–416 ms
Europe, Middle East & Africa · 8 locations
London, United Kingdom 5,339 miles 129–258 ms
Stockholm, Sweden 5,383 miles 130–260 ms
Amsterdam, The Netherlands 5,446 miles 131–263 ms
Frankfurt, Germany 5,670 miles 137–274 ms
Madrid, Spain 5,746 miles 139–277 ms
Milan, Italy 5,934 miles 143–287 ms
Bucharest, Romania 6,443 miles 156–311 ms
Tel Aviv, Israel 7,413 miles 179–358 ms

Distances are from Selma. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Selma

The closest of our 24 data centres to Selma is Santa Clara, about 140 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.

Selma has a population of about 24,414, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.

Network reach from Selma

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Selma Estimated round trip
Santa Claraamericas 140 miles 3–7 ms
Los Angelesamericas 190 miles 5–9 ms
Seattleamericas 775 miles 19–37 ms

Selma sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Selma — FAQs

What size server does a Game Development business in Selma, CA need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Selma, CA business actually run?
The closest of our 24 data centres to Selma, CA is , about 226 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Selma

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.