Perris, United States
Server infrastructure for Game Development in Perris
There is no single correct server for Game Development; there is a correct one for the workload, the volume and the budget. For a medium Game Development business in Perris that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Perris. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Perris is closest to Los Angeles. Every marker costs the same per month.
Show all 24 locations and distances from Perris ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | 61 miles | 1–3 ms |
| Santa Clara, United States | 362 miles | 9–18 ms |
| Seattle, United States | 991 miles | 24–48 ms |
| Dallas, United States | 1,180 miles | 28–57 ms |
| Chicago, United States | 1,699 miles | 41–82 ms |
| Atlanta, United States | 1,878 miles | 45–91 ms |
| Toronto, Canada | 2,130 miles | 51–103 ms |
| Miami, United States | 2,276 miles | 55–110 ms |
| New York, United States | 2,400 miles | 58–116 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,423 miles | 131–262 ms |
| Stockholm, Sweden | 5,514 miles | 133–266 ms |
| Amsterdam, The Netherlands | 5,540 miles | 134–267 ms |
| Frankfurt, Germany | 5,766 miles | 139–278 ms |
| Madrid, Spain | 5,790 miles | 140–280 ms |
| Milan, Italy | 6,019 miles | 145–291 ms |
| Bucharest, Romania | 6,563 miles | 158–317 ms |
| Tel Aviv, Israel | 7,535 miles | 182–364 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,538 miles | 134–267 ms |
| Hong Kong, China | 7,295 miles | 176–352 ms |
| Sydney, Australia | 7,544 miles | 182–364 ms |
| Delhi NCR, India | 8,026 miles | 194–388 ms |
| Kolkata, India | 8,195 miles | 198–396 ms |
| Mumbai, India | 8,724 miles | 211–421 ms |
| Singapore | 8,833 miles | 213–426 ms |
Distances are from Perris. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Perris
The closest of our 24 data centres to Perris is Los Angeles, about 61 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Perris has a population of about 74,971, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Perris
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Perris | Estimated round trip |
|---|---|---|
| Los Angelesamericas | 61 miles | 1–3 ms |
| Santa Claraamericas | 362 miles | 9–18 ms |
| Seattleamericas | 991 miles | 24–48 ms |
Perris sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Perris — FAQs
What size server does a Game Development business in Perris, CA need?
Where would the server for my Perris, CA business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Perris
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.