Kingman, United States
Server infrastructure for Game Development in Kingman
There is no single correct server for Game Development; there is a correct one for the workload, the volume and the budget. For a medium Game Development business in Kingman that is about 4 Cores, 48 GB of memory and 4000 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Kingman. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Development
1–10 people · ~5,000 visits a month
$348.50 USD USD
per month · VPS
- Single Core
- 16 GB RAM
- 1500 GB storage
- GPU on request
About 0.1 requests a second at peak, holding roughly 11.2 GB of working data.
Configure this build →Medium Game Development Most likely here
11–50 people · ~50,000 visits a month
$938.65 USD USD
per month · VDS
- 4 Cores
- 48 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 0.6 requests a second at peak, holding roughly 32 GB of working data.
Configure this build →Large Game Development
51+ people · ~500,000 visits a month
$2,140.15 USD USD
per month · Dedicated Server
- 16 Cores
- 196 GB RAM
- 4000 GB storage
- Managed
- GPU on request
About 6.2 requests a second at peak, holding roughly 128 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Development size up this way
Working from about 50,000 visits a month and roughly 26,667 requests a day, storage grows by roughly 300 GB a month at this size, which usually decides the build before CPU does; about 32 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.6 req/sec at peak
- 32 GB working set
- 300 GB/month growth
- Linux
Which tiers suit Game Development
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | There is no version of this workload that fits on shared hosting. |
| VPS Flexible virtual infrastructure with full root access | Workable | Useful for development, notebooks and light inference, but not for training or sustained compute. |
| VDS Virtual server with resources pinned to you alone | Workable | Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Production compute wants the whole machine, with memory bandwidth that is not being shared. |
| Bare Metal Physical compute for sustained, demanding workloads | Recommended | Training, inference and simulation belong on physical hardware, with GPUs available on request. |
Game Development workloads you can host
Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
- Asset version control
- Build farm
- Playtest builds
- Crash & telemetry capture
- Localisation pipeline
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Kingman is closest to Los Angeles. Every marker costs the same per month.
Show all 24 locations and distances from Kingman ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Los Angeles, United States | 251 miles | 6–12 ms |
| Santa Clara, United States | 465 miles | 11–22 ms |
| Seattle, United States | 958 miles | 23–46 ms |
| Dallas, United States | 1,001 miles | 24–48 ms |
| Chicago, United States | 1,494 miles | 36–72 ms |
| Atlanta, United States | 1,686 miles | 41–81 ms |
| Toronto, Canada | 1,925 miles | 46–93 ms |
| Miami, United States | 2,107 miles | 51–102 ms |
| New York, United States | 2,196 miles | 53–106 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,240 miles | 126–253 ms |
| Stockholm, Sweden | 5,356 miles | 129–259 ms |
| Amsterdam, The Netherlands | 5,361 miles | 129–259 ms |
| Frankfurt, Germany | 5,587 miles | 135–270 ms |
| Madrid, Spain | 5,593 miles | 135–270 ms |
| Milan, Italy | 5,836 miles | 141–282 ms |
| Bucharest, Romania | 6,395 miles | 154–309 ms |
| Tel Aviv, Israel | 7,368 miles | 178–356 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,623 miles | 136–271 ms |
| Hong Kong, China | 7,362 miles | 178–355 ms |
| Sydney, Australia | 7,750 miles | 187–374 ms |
| Delhi NCR, India | 7,971 miles | 192–385 ms |
| Kolkata, India | 8,184 miles | 198–395 ms |
| Mumbai, India | 8,660 miles | 209–418 ms |
| Singapore | 8,923 miles | 215–431 ms |
Distances are from Kingman. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Development in Kingman
The closest of our 24 data centres to Kingman is Los Angeles, about 251 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Kingman has a population of about 28,912, which is why the medium build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Phoenix, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Kingman
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Kingman | Estimated round trip |
|---|---|---|
| Los Angelesamericas | 251 miles | 6–12 ms |
| Santa Claraamericas | 465 miles | 11–22 ms |
| Seattleamericas | 958 miles | 23–46 ms |
Kingman sits in Arizona, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 26,667 requests a day crossing that link.
Game Development hosting in Kingman — FAQs
What size server does a Game Development business in Kingman, AZ need?
Where would the server for my Kingman, AZ business actually run?
Is a VPS enough for Game Development, or do we need a dedicated server?
Can you host asset version control for us?
Can we start smaller and grow?
Other industries in Kingman
Same city, different workload.
Game Development hosting nearby
The same workload, in the nearest cities.