Duncan, Canada

Server infrastructure for Game Development in Duncan

Infrastructure for Game Development is a question of matching the machine to the application, then putting it near the people using it. For a small Game Development business in Duncan that is about Single Core, 16 GB of memory and 1500 GB of storage on VPS.

Choose your infrastructure → From $348.50 USD / month
  • 5 infrastructure tiers
  • Sized for your workload, not a plan name
  • Same price in all 24 locations
Closest location live
Duncan and its closest data centre Duncan joined by a link to the Seattle data centre, 103 miles away. Duncan Seattle Washington, United States
103 miles from Duncan
2–5 ms estimated round trip

Estimated from fibre distance, not measured from Duncan. Your real figure depends on your connection and route, and lands inside this range.

Choose the infrastructure for your workload

Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.

Medium Game Development

11–50 people · ~50,000 visits a month


$938.65 USD USD

per month · VDS

  • 4 Cores
  • 48 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 0.6 requests a second at peak, holding roughly 32 GB of working data.

Configure this build →

Large Game Development

51+ people · ~500,000 visits a month


$2,140.15 USD USD

per month · Dedicated Server

  • 16 Cores
  • 196 GB RAM
  • 4000 GB storage
  • Managed
  • GPU on request

About 6.2 requests a second at peak, holding roughly 128 GB of working data.

Configure this build →

These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.

Why Game Development size up this way

Working from about 5,000 visits a month and roughly 2,667 requests a day, storage grows by roughly 105 GB a month at this size, which usually decides the build before CPU does; about 11 GB of data needs to stay in memory to keep queries fast; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.

  • 0.1 req/sec at peak
  • 11.2 GB working set
  • 105 GB/month growth
  • Linux

Which tiers suit Game Development

Including the ones that do not, and why — that is usually the more useful half.

Infrastructure Verdict Why
Shared Hosting Managed space on a shared server Not this one There is no version of this workload that fits on shared hosting.
VPS Flexible virtual infrastructure with full root access Workable Useful for development, notebooks and light inference, but not for training or sustained compute.
VDS Virtual server with resources pinned to you alone Workable Suits CPU-bound preprocessing and data preparation with a guaranteed share of the machine.
Dedicated Server An entire physical server, configured to your specification Recommended Production compute wants the whole machine, with memory bandwidth that is not being shared.
Bare Metal Physical compute for sustained, demanding workloads Recommended Training, inference and simulation belong on physical hardware, with GPUs available on request.

Game Development workloads you can host

Game assets are enormous binaries, and version control for them is a storage problem more than a code one.

  • Asset version control
  • Build farm
  • Playtest builds
  • Crash & telemetry capture
  • Localisation pipeline

Where your server runs

All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.

Americas coverage 9 live
Americas data centre locations 9 locations across Americas, with Seattle marked as the closest to Duncan. Seattle Duncan

Duncan is closest to Seattle. Every marker costs the same per month.

Show all 24 locations and distances from Duncan ▾
Location Distance Est. round trip
Americas · 9 locations
Seattle, United States 103 miles 2–5 ms
Santa Clara, United States 795 miles 19–38 ms
Los Angeles, United States 1,056 miles 25–51 ms
Dallas, United States 1,774 miles 43–86 ms
Chicago, United States 1,797 miles 43–87 ms
Toronto, Canada 2,117 miles 51–102 ms
Atlanta, United States 2,257 miles 54–109 ms
New York, United States 2,456 miles 59–119 ms
Miami, United States 2,817 miles 68–136 ms
Europe, Middle East & Africa · 8 locations
Stockholm, Sweden 4,663 miles 113–225 ms
London, United Kingdom 4,752 miles 115–229 ms
Amsterdam, The Netherlands 4,825 miles 116–233 ms
Frankfurt, Germany 5,044 miles 122–244 ms
Madrid, Spain 5,272 miles 127–255 ms
Milan, Italy 5,334 miles 129–258 ms
Bucharest, Romania 5,743 miles 139–277 ms
Tel Aviv, Israel 6,694 miles 162–323 ms
Asia-Pacific · 7 locations
Tokyo, Japan 4,689 miles 113–226 ms
Hong Kong, China 6,371 miles 154–308 ms
Delhi NCR, India 6,938 miles 167–335 ms
Kolkata, India 7,124 miles 172–344 ms
Mumbai, India 7,638 miles 184–369 ms
Sydney, Australia 7,729 miles 187–373 ms
Singapore 7,965 miles 192–385 ms

Distances are from Duncan. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.

Game Development in Duncan

The closest of our 24 data centres to Duncan is Seattle, about 103 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.

Duncan has a population of about 22,199, which is why the small build above is the one most likely to fit a Game Development business here — though the other two are a click away if it does not. Local time is America/Vancouver, so routine maintenance and backups are scheduled against your overnight rather than ours.

Data stays in the jurisdiction you choose, which matters if you are working to PIPEDA. Pricing is quoted in CAD, and the figure is the same wherever the machine physically sits.

Network reach from Duncan

Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.

Data centre Distance from Duncan Estimated round trip
Seattleamericas 103 miles 2–5 ms
Santa Claraamericas 795 miles 19–38 ms
Los Angelesamericas 1,056 miles 25–51 ms

Duncan sits in British Columbia, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 2,667 requests a day crossing that link.

Game Development hosting in Duncan — FAQs

What size server does a Game Development business in Duncan, BC need?
Working from about 5,000 visits a month, we would start at 1 core, 16 GB of memory and 1500 GB of storage on VPS. That is an assumption about traffic rather than a measurement of yours — if you know your real figures, the estimate changes with them.
Where would the server for my Duncan, BC business actually run?
The closest of our 24 data centres to Duncan, BC is , about 166 km away. You can choose any of the others at the same price — the server is wherever suits your users, not wherever you happen to be.
Is a VPS enough for Game Development, or do we need a dedicated server?
Production compute wants the whole machine, with memory bandwidth that is not being shared. You can move up a tier later on the same data and the same IP address.
Can you host asset version control for us?
Yes — asset version control is exactly the kind of workload these builds are sized for, alongside build farm and playtest builds. Game assets are enormous binaries, and version control for them is a storage problem more than a code one.
Can we start smaller and grow?
Yes. Memory, cores and disk can all be raised on the same server, usually within the hour, with no rebuild and no new IP address. Starting one size below your estimate is normally the cheaper mistake.

Other industries in Duncan

Same city, different workload.

Game Development hosting nearby

The same workload, in the nearest cities.