Patterson, United States
Server infrastructure for Gaming Companies & Communities in Patterson
What Gaming Companies & Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Gaming business in Patterson that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Patterson. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Patterson, business by business
These are not the same workload. Sized at the small band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 6 GB · 50 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 1 vCPU · 16 GB · 1500 GB | VPS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 6 GB · 400 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 6 GB · 150 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 2 vCPU · 24 GB · 450 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Patterson is closest to Santa Clara. Every marker costs the same per month.
Show all 24 locations and distances from Patterson ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Santa Clara, United States | 46 miles | 1–2 ms |
| Los Angeles, United States | 286 miles | 7–14 ms |
| Seattle, United States | 703 miles | 17–34 ms |
| Dallas, United States | 1,409 miles | 34–68 ms |
| Chicago, United States | 1,796 miles | 43–87 ms |
| Atlanta, United States | 2,067 miles | 50–100 ms |
| Toronto, Canada | 2,208 miles | 53–107 ms |
| New York, United States | 2,507 miles | 61–121 ms |
| Miami, United States | 2,518 miles | 61–122 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 5,212 miles | 126–252 ms |
| Hong Kong, China | 6,963 miles | 168–336 ms |
| Sydney, Australia | 7,475 miles | 180–361 ms |
| Delhi NCR, India | 7,721 miles | 186–373 ms |
| Kolkata, India | 7,866 miles | 190–380 ms |
| Mumbai, India | 8,425 miles | 203–407 ms |
| Singapore | 8,510 miles | 205–411 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 5,333 miles | 129–257 ms |
| Stockholm, Sweden | 5,353 miles | 129–258 ms |
| Amsterdam, The Netherlands | 5,435 miles | 131–262 ms |
| Frankfurt, Germany | 5,659 miles | 137–273 ms |
| Madrid, Spain | 5,758 miles | 139–278 ms |
| Milan, Italy | 5,927 miles | 143–286 ms |
| Bucharest, Romania | 6,419 miles | 155–310 ms |
| Tel Aviv, Israel | 7,386 miles | 178–357 ms |
Distances are from Patterson. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Patterson
The closest of our 24 data centres to Patterson is Santa Clara, about 46 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Patterson has a population of about 21,498, which is why the small build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Los Angeles, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Patterson
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Patterson | Estimated round trip |
|---|---|---|
| Santa Claraamericas | 46 miles | 1–2 ms |
| Los Angelesamericas | 286 miles | 7–14 ms |
| Seattleamericas | 703 miles | 17–34 ms |
Patterson sits in California, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Patterson — FAQs
What size server does a Gaming business in Patterson, CA need?
Where would the server for my Patterson, CA business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Patterson
Same city, different workload.