Hobart, Australia
Server infrastructure for Gaming Companies & Communities in Hobart
Infrastructure for Gaming Companies & Communities is a question of matching the machine to the application, then putting it near the people using it. For a large Gaming business in Hobart that is about 2 Cores, 32 GB of memory and 350 GB of storage on VDS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Hobart. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming Most likely here
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Hobart, business by business
These are not the same workload. Sized at the large band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 6 vCPU · 48 GB · 350 GB | VDS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 16 vCPU · 196 GB · 4000 GB | Dedicated Server | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 8 vCPU · 48 GB · 4000 GB | VDS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 4 vCPU · 32 GB · 1500 GB | VDS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 16 vCPU · 256 GB · 4000 GB | Dedicated Server | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Hobart is closest to Sydney. Every marker costs the same per month.
Show all 24 locations and distances from Hobart ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Asia-Pacific · 7 locations | ||
| Sydney, Australia | 657 miles | 16–32 ms |
| Singapore | 4,075 miles | 98–197 ms |
| Hong Kong, China | 4,974 miles | 120–240 ms |
| Tokyo, Japan | 5,449 miles | 132–263 ms |
| Kolkata, India | 5,871 miles | 142–283 ms |
| Mumbai, India | 6,364 miles | 154–307 ms |
| Delhi NCR, India | 6,632 miles | 160–320 ms |
| Americas · 9 locations | ||
| Santa Clara, United States | 7,935 miles | 192–383 ms |
| Los Angeles, United States | 7,969 miles | 192–385 ms |
| Seattle, United States | 8,316 miles | 201–402 ms |
| Dallas, United States | 8,954 miles | 216–432 ms |
| Miami, United States | 9,525 miles | 230–460 ms |
| Atlanta, United States | 9,609 miles | 232–464 ms |
| Chicago, United States | 9,682 miles | 234–467 ms |
| Toronto, Canada | 10,118 miles | 244–488 ms |
| New York, United States | 10,324 miles | 249–498 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Tel Aviv, Israel | 8,763 miles | 212–423 ms |
| Bucharest, Romania | 9,561 miles | 231–462 ms |
| Stockholm, Sweden | 10,037 miles | 242–485 ms |
| Milan, Italy | 10,378 miles | 251–501 ms |
| Frankfurt, Germany | 10,435 miles | 252–504 ms |
| Amsterdam, The Netherlands | 10,593 miles | 256–511 ms |
| London, United Kingdom | 10,813 miles | 261–522 ms |
| Madrid, Spain | 10,939 miles | 264–528 ms |
Distances are from Hobart. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Hobart
We work with businesses across the CBD, Salamanca, Battery Point, Sandy Bay and North Hobart. Hobart is a compact, review-led market where local relevance matters most.
The closest of our 24 data centres to Hobart is Sydney, about 657 miles away. The price is the same in all 24 locations, so distance is the only variable worth optimising.
Hobart has a population of about 254,930, which is why the large build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is Australia/Hobart, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 1988. Pricing is quoted in AUD, and the figure is the same wherever the machine physically sits.
Network reach from Hobart
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Hobart | Estimated round trip |
|---|---|---|
| Sydneyapac | 657 miles | 16–32 ms |
| Singaporeapac | 4,075 miles | 98–197 ms |
| Hong Kongapac | 4,974 miles | 120–240 ms |
Hobart sits in Tasmania, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the large size assumed above, that is roughly 500,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Hobart — FAQs
What size server does a Gaming business in Hobart, TAS need?
Where would the server for my Hobart, TAS business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Hobart
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.