Central, United States
Server infrastructure for Gaming Companies & Communities in Central
What Gaming Companies & Communities actually need from a server is predictable performance under load, and enough headroom to grow into. For a medium Gaming business in Central that is about Single Core, 10 GB of memory and 100 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Central. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Gaming
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.2 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Gaming Most likely here
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.3 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Gaming
51+ people · ~500,000 visits a month
$347.35 USD USD
per month · VDS
- 2 Cores
- 32 GB RAM
- 350 GB storage
- Managed
About 23.2 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Which tiers suit Gaming Companies & Communities
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Gaming Companies & Communities workloads you can host
- Game servers
- Matchmaking
- Player databases
- Voice chat
- Mod & asset hosting
- Anti-cheat
Gaming in Central, business by business
These are not the same workload. Sized at the medium band, here is what each one actually needs.
| Business | Build | Tier | What decides it |
|---|---|---|---|
| Game Server Hosting | 1 vCPU · 10 GB · 100 GB | VPS | Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven. |
| Game Development | 4 vCPU · 48 GB · 4000 GB | VDS | Game assets are enormous binaries, and version control for them is a storage problem more than a code one. |
| Esports Organisations | 1 vCPU · 10 GB · 1000 GB | VPS | Everything happens during the event window, where thousands watch a match that must not stutter. |
| Gaming Communities | 1 vCPU · 10 GB · 350 GB | VPS | Evenings and weekends carry nearly all the activity, and voice runs for hours per session. |
| Gaming Venues | 4 vCPU · 64 GB · 1500 GB | VDS | Every outcome is logged for audit, and the regulator's requirements shape the architecture more than the playe... |
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Central is closest to Dallas. Every marker costs the same per month.
Show all 24 locations and distances from Central ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Americas · 9 locations | ||
| Dallas, United States | 372 miles | 9–18 ms |
| Atlanta, United States | 447 miles | 11–22 ms |
| Miami, United States | 738 miles | 18–36 ms |
| Chicago, United States | 805 miles | 19–39 ms |
| Toronto, Canada | 1,107 miles | 27–53 ms |
| New York, United States | 1,183 miles | 29–57 ms |
| Los Angeles, United States | 1,602 miles | 39–77 ms |
| Santa Clara, United States | 1,824 miles | 44–88 ms |
| Seattle, United States | 2,029 miles | 49–98 ms |
| Europe, Middle East & Africa · 8 locations | ||
| London, United Kingdom | 4,635 miles | 112–224 ms |
| Madrid, Spain | 4,760 miles | 115–230 ms |
| Amsterdam, The Netherlands | 4,811 miles | 116–232 ms |
| Frankfurt, Germany | 5,025 miles | 121–243 ms |
| Stockholm, Sweden | 5,039 miles | 122–243 ms |
| Milan, Italy | 5,197 miles | 125–251 ms |
| Bucharest, Romania | 5,920 miles | 143–286 ms |
| Tel Aviv, Israel | 6,842 miles | 165–330 ms |
| Asia-Pacific · 7 locations | ||
| Tokyo, Japan | 6,801 miles | 164–328 ms |
| Delhi NCR, India | 8,284 miles | 200–400 ms |
| Hong Kong, China | 8,419 miles | 203–406 ms |
| Kolkata, India | 8,766 miles | 212–423 ms |
| Mumbai, India | 8,845 miles | 214–427 ms |
| Sydney, Australia | 8,847 miles | 214–427 ms |
| Singapore | 10,025 miles | 242–484 ms |
Distances are from Central. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Gaming Companies & Communities in Central
The closest of our 24 data centres to Central is Dallas, about 372 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Central has a population of about 28,295, which is why the medium build above is the one most likely to fit a Gaming business here — though the other two are a click away if it does not. Local time is America/Chicago, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to state privacy laws such as the CCPA. Pricing is quoted in USD, and the figure is the same wherever the machine physically sits.
Network reach from Central
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Central | Estimated round trip |
|---|---|---|
| Dallasamericas | 372 miles | 9–18 ms |
| Atlantaamericas | 447 miles | 11–22 ms |
| Miamiamericas | 738 miles | 18–36 ms |
Central sits in Louisiana, and every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the medium size assumed above, that is roughly 50,000 requests a day crossing that link.
Gaming Companies & Communities hosting in Central — FAQs
What size server does a Gaming business in Central, LA need?
Where would the server for my Central, LA business actually run?
Is a VPS enough for Gaming Companies & Communities, or do we need a dedicated server?
Can you host game servers for us?
Can we start smaller and grow?
Other industries in Central
Same city, different workload.
Gaming Companies & Communities hosting nearby
The same workload, in the nearest cities.