Stoke, New Zealand
Server infrastructure for Game Server Hosting in Stoke
What Game Server Hosting actually need from a server is predictable performance under load, and enough headroom to grow into. For a small Game Server Hosting business in Stoke that is about Single Core, 6 GB of memory and 50 GB of storage on VPS.
- ✓ 5 infrastructure tiers
- ✓ Sized for your workload, not a plan name
- ✓ Same price in all 24 locations
Estimated from fibre distance, not measured from Stoke. Your real figure depends on your connection and route, and lands inside this range.
Choose the infrastructure for your workload
Three sizes of business, each sized from an assumed traffic figure rather than a measured one. If you know your own numbers, tell us and the estimate changes with them.
Small Game Server Hosting Most likely here
1–10 people · ~5,000 visits a month
$78.50 USD USD
per month · VPS
- Single Core
- 6 GB RAM
- 50 GB storage
About 0.3 requests a second at peak, holding roughly 2.1 GB of working data.
Configure this build →Medium Game Server Hosting
11–50 people · ~50,000 visits a month
$116.30 USD USD
per month · VPS
- Single Core
- 10 GB RAM
- 100 GB storage
- Managed
About 2.9 requests a second at peak, holding roughly 6 GB of working data.
Configure this build →Large Game Server Hosting
51+ people · ~500,000 visits a month
$479.65 USD USD
per month · VDS
- 6 Cores
- 48 GB RAM
- 350 GB storage
- Managed
About 28.9 requests a second at peak, holding roughly 24 GB of working data.
Configure this build →These figures are assumptions stated out loud, not predictions about your business. Memory, cores and disk can all be raised on the same server later, usually within the hour, with no rebuild and no new IP address — so starting one size below the estimate is normally the cheaper mistake.
Why Game Server Hosting size up this way
Working from about 5,000 visits a month and roughly 5,000 requests a day, peaks run about 5× the average hour, so the build is sized for the busiest moment rather than the typical one; and each request costs real computation rather than a cache lookup, so cores matter more here than on a typical site.
- 0.3 req/sec at peak
- 2.1 GB working set
- 2 GB/month growth
- Linux
Which tiers suit Game Server Hosting
Including the ones that do not, and why — that is usually the more useful half.
| Infrastructure | Verdict | Why |
|---|---|---|
| Shared Hosting Managed space on a shared server | Not this one | Persistent connections and custom ports are exactly what a shared platform does not permit. |
| VPS Flexible virtual infrastructure with full root access | Workable | Enough for a small server or a test instance, though a noisy neighbour shows up immediately as jitter. |
| VDS Virtual server with resources pinned to you alone | Recommended | Pinned cores are what keep tick rate and call quality steady; on a contended instance they are not. |
| Dedicated Server An entire physical server, configured to your specification | Recommended | Single-tenant hardware removes the last source of variance, which is what these workloads are judged on. |
| Bare Metal Physical compute for sustained, demanding workloads | Workable | For operators running many instances at once on hardware they control. |
Game Server Hosting workloads you can host
Tick rate is the whole product: a stutter is felt by every player at once and is not forgiven.
- Game server instances
- Tick loop & state sync
- Voice chat relay
- Mod & map storage
- Anti-cheat
Where your server runs
All 24 locations cost the same, so pick whichever sits closest to the people who will actually use the server.
Stoke is closest to Sydney. Every marker costs the same per month.
Show all 24 locations and distances from Stoke ▾
| Location | Distance | Est. round trip |
|---|---|---|
| Asia-Pacific · 7 locations | ||
| Sydney, Australia | 1,306 miles | 32–63 ms |
| Singapore | 5,224 miles | 126–252 ms |
| Tokyo, Japan | 5,729 miles | 138–277 ms |
| Hong Kong, China | 5,796 miles | 140–280 ms |
| Kolkata, India | 6,981 miles | 169–337 ms |
| Mumbai, India | 7,606 miles | 184–367 ms |
| Delhi NCR, India | 7,772 miles | 188–375 ms |
| Americas · 9 locations | ||
| Los Angeles, United States | 6,782 miles | 164–327 ms |
| Santa Clara, United States | 6,800 miles | 164–328 ms |
| Seattle, United States | 7,297 miles | 176–352 ms |
| Dallas, United States | 7,664 miles | 185–370 ms |
| Miami, United States | 8,200 miles | 198–396 ms |
| Atlanta, United States | 8,294 miles | 200–400 ms |
| Chicago, United States | 8,428 miles | 203–407 ms |
| Toronto, Canada | 8,856 miles | 214–428 ms |
| New York, United States | 9,024 miles | 218–436 ms |
| Europe, Middle East & Africa · 8 locations | ||
| Tel Aviv, Israel | 10,073 miles | 243–486 ms |
| Bucharest, Romania | 10,770 miles | 260–520 ms |
| Stockholm, Sweden | 10,798 miles | 261–521 ms |
| Frankfurt, Germany | 11,478 miles | 277–554 ms |
| Amsterdam, The Netherlands | 11,497 miles | 278–555 ms |
| Milan, Italy | 11,588 miles | 280–559 ms |
| London, United Kingdom | 11,666 miles | 282–563 ms |
| Madrid, Spain | 12,265 miles | 296–592 ms |
Distances are from Stoke. Round trips are estimated from fibre distance, not measured — the figure your users see depends on where they are.
Game Server Hosting in Stoke
The closest of our 24 data centres to Stoke is Sydney, about 1,306 miles away. Round-trip time is set by physical distance more than by anything else, so the nearest site is usually the right one.
Stoke has a population of about 20,260, which is why the small build above is the one most likely to fit a Game Server Hosting business here — though the other two are a click away if it does not. Local time is Pacific/Auckland, so routine maintenance and backups are scheduled against your overnight rather than ours.
Data stays in the jurisdiction you choose, which matters if you are working to the Privacy Act 2020. Pricing is quoted in NZD, and the figure is the same wherever the machine physically sits.
Network reach from Stoke
Estimated from fibre distance rather than measured, and stated as a range. Your own access network decides the rest.
| Data centre | Distance from Stoke | Estimated round trip |
|---|---|---|
| Sydneyapac | 1,306 miles | 32–63 ms |
| Singaporeapac | 5,224 miles | 126–252 ms |
| Tokyoapac | 5,729 miles | 138–277 ms |
every one of our 24 locations costs the same — so the only thing worth optimising is which of them your users are closest to. At the small size assumed above, that is roughly 5,000 requests a day crossing that link.
Game Server Hosting hosting in Stoke — FAQs
What size server does a Game Server Hosting business in Stoke, Nelson need?
Where would the server for my Stoke, Nelson business actually run?
Is a VPS enough for Game Server Hosting, or do we need a dedicated server?
Can you host game server instances for us?
Can we start smaller and grow?
Other industries in Stoke
Same city, different workload.
Game Server Hosting hosting nearby
The same workload, in the nearest cities.